Enjoying the game very much so far. I'm a big fan of the printed game, and this seems to be pretty faithful to that.
I have stumbled across what appears as my first real bug. I am playing the IOS version.
I'm playing the first quest of Attack on Sandpoint. I came across Ripnugget, so it gave me the option to temp close other locations. Merisiel is at the Swallowtail Festival, which has a closing condition of defeat/acquire the next card in the location deck. The card is a Zombie, so it's to be combat.
Merisiel doesn't currently have any weapons in hand, so it will be an unarmed combat. The problem - Merisiel should be using her Strength value (d8) for unarmed combat, but this game is only allowing me to use d4, as though it is a "melee check". (There are no other options in the check drop down menu).
The rules for PACG state that when you don't have a specific skill printed on your card, that skill is a d4. I can assume this is the root of the problem, as the game is implying an unarmed combat check HAS to be a "melee check". However, unarmed combat is one of the exceptions to that d4 rule. In unarmed combat, the rules state you can use you melee OR strength value. Unless the rules have changed, Merisiel should be rolling d8 on an unarmed combat check, not d4.
Question
thetang22
Enjoying the game very much so far. I'm a big fan of the printed game, and this seems to be pretty faithful to that.
I have stumbled across what appears as my first real bug. I am playing the IOS version.
I'm playing the first quest of Attack on Sandpoint. I came across Ripnugget, so it gave me the option to temp close other locations. Merisiel is at the Swallowtail Festival, which has a closing condition of defeat/acquire the next card in the location deck. The card is a Zombie, so it's to be combat.
Merisiel doesn't currently have any weapons in hand, so it will be an unarmed combat. The problem - Merisiel should be using her Strength value (d8) for unarmed combat, but this game is only allowing me to use d4, as though it is a "melee check". (There are no other options in the check drop down menu).
The rules for PACG state that when you don't have a specific skill printed on your card, that skill is a d4. I can assume this is the root of the problem, as the game is implying an unarmed combat check HAS to be a "melee check". However, unarmed combat is one of the exceptions to that d4 rule. In unarmed combat, the rules state you can use you melee OR strength value. Unless the rules have changed, Merisiel should be rolling d8 on an unarmed combat check, not d4.
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