April 20, 20169 yr Recently I've tested CW and can confirm, that in 3.02 proc dmg on hit for Combusting Wounds DOESN'T WORK at all. No matter whether source's standard hit, DoT effect or Periodical "Pulsing" effect ( like wall of flame). Another reports: https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/?p=1801074 Step to reproduce: start fight with citizens/spawn a create via console etc.; cast CW and hit,no dmg effect appear Hope it's going to be fix it, it's an important affliction. Question for devs : could someone confirm, how CW is supposed to work, I mean in some version of game's files, CW's dmg procced from standard hit + DoT effect (i.e wounding shots, wounding weapons like Tidefall) + Pulsing things ( chill fog, wall of flame, effects similliar to DoT, but dmg is substracted every time with DR), in other only from standard hit + Pulsing, and with last update it's not even working with standart hit. So it's a lot of confusion here. Pls make a respond thanks in advance Edited April 22, 20169 yr by Gs11
April 20, 20169 yr Hey Gs11, Thanks for pointing this out to us, we already have bug in and we're looking into it! Thanks! Obsidian Discord || Grounded Discord
April 20, 20169 yr Author Hey Aarik D, Thx for attention, btw. do You have idea how CW is supposed to work ( standard hit, DoT, Pulsing, all of them together/separately), what affliction could be named as "hit" or "wounded"? Edited April 20, 20169 yr by Gs11
May 10, 20169 yr This problem will be fixed in 3.03. The effect is supposed to trigger whenever the character is damaged by any attack that has a to-hit roll.
May 11, 20169 yr ^ Nice But if it getting fixed, can you elaborate on how exactly it is going to work? I mean: - is it's damage affected by Might, Hit Quality (graze, hit, crit) and bonus Crit Multiplier (e.g. The Merciless Hand)? - is it's duration affected by Hit Quality and INT? (and if yes does [dps] or [total damage] remain the same?) - at 10 INT, it deals damage on: 0, 3, 6, 9, 12, 15, 18, 20; right? - if so, each tick deals ~0.64 damage and is checked against 0.25 of enemy burning DR? - i.e. what damage per tick will it do against targets with 1 burning DR? 0.39 or 0 (due to rounding) - does MIN affect the dot ticks? Or this spell is completely useless against enemies with DR of 3+? Edited May 11, 20169 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
May 11, 20169 yr Each times an enemy affected by combusting wounds is hit he will take also 5 burn dmg. Combusting wounds does not damage by itself.
May 11, 20169 yr For some reason I was under impression that: "Each times an enemy affected by combusting wounds is hit he will take also 5 burn dmg over time". Well, if each appliance deals direct damage, and not a DoT, all questions get auto-answered. Thanks. Edited May 11, 20169 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
May 26, 20169 yr Author ^ Nice But if it getting fixed, can you elaborate on how exactly it is going to work? I mean: - is it's damage affected by Might, Hit Quality (graze, hit, crit) and bonus Crit Multiplier (e.g. The Merciless Hand)? - is it's duration affected by Hit Quality and INT? (and if yes does [dps] or [total damage] remain the same?) - at 10 INT, it deals damage on: 0, 3, 6, 9, 12, 15, 18, 20; right? - if so, each tick deals ~0.64 damage and is checked against 0.25 of enemy burning DR? - i.e. what damage per tick will it do against targets with 1 burning DR? 0.39 or 0 (due to rounding) - does MIN affect the dot ticks? Or this spell is completely useless against enemies with DR of 3+? -Might affects dmg, INT and hit quality affects duration time also- however skill has base 20 s duration, than divided by 4 and multiplie by INT stat -ticks works like You said every 3 sec -DR is substracted from 0.25 fire ressistent for each tick -MIN effect works as usual, it has to be min value, no "0" effect-so it's not completely useless but already said that in 3.02 it doesn't work at all Edited May 26, 20169 yr by Gs11
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