Recently I've tested CW and can confirm, that in 3.02 proc dmg on hit for Combusting Wounds DOESN'T WORK at all. No matter whether source's standard hit, DoT effect or Periodical "Pulsing" effect ( like wall of flame).
Step to reproduce: start fight with citizens/spawn a create via console etc.; cast CW and hit,no dmg effect appear
Hope it's going to be fix it, it's an important affliction.
Question for devs : could someone confirm, how CW is supposed to work, I mean in some version of game's files, CW's dmg procced from standard hit + DoT effect (i.e wounding shots, wounding weapons like Tidefall) + Pulsing things ( chill fog, wall of flame, effects similliar to DoT, but dmg is substracted every time with DR), in other only from standard hit + Pulsing, and with last update it's not even working with standart hit. So it's a lot of confusion here.
Question
Gs11
Recently I've tested CW and can confirm, that in 3.02 proc dmg on hit for Combusting Wounds DOESN'T WORK at all. No matter whether source's standard hit, DoT effect or Periodical "Pulsing" effect ( like wall of flame).
Another reports: https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/?p=1801074
Step to reproduce: start fight with citizens/spawn a create via console etc.; cast CW and hit,no dmg effect appear
Hope it's going to be fix it, it's an important affliction.
Question for devs : could someone confirm, how CW is supposed to work, I mean in some version of game's files, CW's dmg procced from standard hit + DoT effect (i.e wounding shots, wounding weapons like Tidefall) + Pulsing things ( chill fog, wall of flame, effects similliar to DoT, but dmg is substracted every time with DR), in other only from standard hit + Pulsing, and with last update it's not even working with standart hit. So it's a lot of confusion here.
Pls make a respond
thanks in advance
Edited by Gs117 answers to this question
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