Woof! After hitting a showstopper in story mode, I figured I'd try quest mode. Then I hit a showstopper there. Clearly, the game hates me. This was all on iPad Air with pass & play and permadeath off.
Sit down, children, and ye shall hear two heartwrenching tales of the end of Papa Boris ...
Story Mode
I beat Burnt Offerings and bought Skinsaw Murders. Playing 2.1, Kyra and Merisiel had closed 3 of the 4 locations and were wrapping up in Habe's Sanitorium. Kyra encountered a Standard Bearer (on possibly an extra exploration ... I can't remember ... clearly, I'm bad at QA ) and rolled a 6 to acquire the card. However, after the card went into her hand, there was no way to proceed with the turn. Buttons could be pushed, menus accessed, cards looked at, etc, but there was no way to end the turn (or to play cards for extra explores). Quitting the game or killing the app and reloading takes me back to the beginning of the check, but pass or fail, the game is frozen at that point. Thus ends the journey of Kyra and Merisiel!
Quest Mode
This one is a real trip through bizarro land. I beat one level on normal difficulty, hit level 2 on both Kyra and Merisiel (gaining no rewards for this -- should I have gotten something?), and began another level on normal. Merisiel started on the Junk Beach and Kyra started on the ... crap, I can't remember what it's called, but it's the one where you can recharge a card to auto-acquire allies. One of the other two locations was the Farmhouse; the other I can't remember.
Things go haywire instantly on M's first turn. The screen is greyed out and she can't do anything. There's a blue "complete action" button even though there's no start-of-turn action. Pressing the button does nothing. "Give card" is available even though M and K are at different locations. I push random buttons and suddenly the "close location?" dialogue comes up. Selecting "yes" brings up the "when closing" action, which is to defeat a poison trap. I discard thieves tools and am not given the option to recharge them, but the poison trap goes away. But now there's 1 card left in the location deck and I can take actions. I hit the location deck. The last card is ... poison trap! And NOW I get the option to recharge Thieves' Tools from the previous check. I fail the recharge roll and check against the current poison trap proceeds. I succeed and roll d6 for items, per the Junk Beach's "when closing" effect. However, after rolling a 1, I get no item and the location deck goes back to being 10 cards. Blessings deck has clouded over at some point and is showing 0. I hit end turn, draw cards, and the screen stays locked on Merisiel. I can switch between M and K and look at cards and access menus, but no actions can be performed. Killing the app or quitting the game and logging back in takes me to the point where the end turn button needs to be hit, and when it is, the same problem happens.
Also, when I access Quest Mode from the main menu, it takes me back to the game in progress, which of course is stuck. Thus, I can't actually play Quest Mode at all anymore!
I imagine this would be very upsetting to encounter as a player when the game is live. Perhaps it would be possible to add a "break" feature of some kind, so that if the game gets stuck in an abnormal state, the player can at least cut the scenario and retain the use of his characters? As it stands, I don't mind losing M & K for quest mode, since they'd only beaten 1 scenario each, but the save file I lost in story mode had legendary difficulty unlocked all the way through AD1, which is a sad thing to lose.
Question
Borissimo
Woof! After hitting a showstopper in story mode, I figured I'd try quest mode. Then I hit a showstopper there. Clearly, the game hates me. This was all on iPad Air with pass & play and permadeath off.
Sit down, children, and ye shall hear two heartwrenching tales of the end of Papa Boris ...
Story Mode
I beat Burnt Offerings and bought Skinsaw Murders. Playing 2.1, Kyra and Merisiel had closed 3 of the 4 locations and were wrapping up in Habe's Sanitorium. Kyra encountered a Standard Bearer (on possibly an extra exploration ... I can't remember ... clearly, I'm bad at QA ) and rolled a 6 to acquire the card. However, after the card went into her hand, there was no way to proceed with the turn. Buttons could be pushed, menus accessed, cards looked at, etc, but there was no way to end the turn (or to play cards for extra explores). Quitting the game or killing the app and reloading takes me back to the beginning of the check, but pass or fail, the game is frozen at that point. Thus ends the journey of Kyra and Merisiel!
Quest Mode
This one is a real trip through bizarro land. I beat one level on normal difficulty, hit level 2 on both Kyra and Merisiel (gaining no rewards for this -- should I have gotten something?), and began another level on normal. Merisiel started on the Junk Beach and Kyra started on the ... crap, I can't remember what it's called, but it's the one where you can recharge a card to auto-acquire allies. One of the other two locations was the Farmhouse; the other I can't remember.
Things go haywire instantly on M's first turn. The screen is greyed out and she can't do anything. There's a blue "complete action" button even though there's no start-of-turn action. Pressing the button does nothing. "Give card" is available even though M and K are at different locations. I push random buttons and suddenly the "close location?" dialogue comes up. Selecting "yes" brings up the "when closing" action, which is to defeat a poison trap. I discard thieves tools and am not given the option to recharge them, but the poison trap goes away. But now there's 1 card left in the location deck and I can take actions. I hit the location deck. The last card is ... poison trap! And NOW I get the option to recharge Thieves' Tools from the previous check. I fail the recharge roll and check against the current poison trap proceeds. I succeed and roll d6 for items, per the Junk Beach's "when closing" effect. However, after rolling a 1, I get no item and the location deck goes back to being 10 cards. Blessings deck has clouded over at some point and is showing 0. I hit end turn, draw cards, and the screen stays locked on Merisiel. I can switch between M and K and look at cards and access menus, but no actions can be performed. Killing the app or quitting the game and logging back in takes me to the point where the end turn button needs to be hit, and when it is, the same problem happens.
Also, when I access Quest Mode from the main menu, it takes me back to the game in progress, which of course is stuck. Thus, I can't actually play Quest Mode at all anymore!
I imagine this would be very upsetting to encounter as a player when the game is live. Perhaps it would be possible to add a "break" feature of some kind, so that if the game gets stuck in an abnormal state, the player can at least cut the scenario and retain the use of his characters? As it stands, I don't mind losing M & K for quest mode, since they'd only beaten 1 scenario each, but the save file I lost in story mode had legendary difficulty unlocked all the way through AD1, which is a sad thing to lose.
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