March 17, 20169 yr OS X, Steam Output log: https://www.dropbox.com/s/us807yjwh98vnnr/Player.log?dl=0 Saved game: https://www.dropbox.com/s/dv3o74ksqxzchee/1d007e157bdd42169a118d8d8e5f0632%209584801%20CatacumbasdelDistritodelCobre.savegame?dl=0 Load that saved game. Pause the game and use Knock Down with Eder on any party member. Before unpausing, activate Defender. Unpause the game. He won't do anything. Same thing happens if you try to use Arcane Assault with Aloth and you activate Gallants' Focus before unpausing, he'll be stuck until you do something else.
March 17, 20169 yr It happens even if you don't activate the modal. Sometimes characters just get stuck when you start combat with an ability like Knock Down. It's a known issue, though. Hopefully there'll be a fix soon. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
March 17, 20169 yr Author But in this case it doesn't matter if you start the combat this way or use it at the end. As soon as you do this combination they will always get stuck. It it's the same bug nevertheless, I apologize.
March 17, 20169 yr Hey guys, Yeah, we still have a open bug on this. It happens with modals that activate on combat and when you assign actions on pause, it will make the character stuck. You can just assign another action and the character will move freely again. Thanks! Obsidian Discord || Grounded Discord
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