Failedlegend Posted March 10, 2016 Posted March 10, 2016 (edited) So uh yeah pretty much the title, I've come back to the game since White March 2 has come out , apparently alot has changed but i've kind of worn out the companions (despite how awesome Hiravius and Aloth are) so I figured it would be fun to play some familiar characters...might consider dropping in a character or two from another game/anime but at the very least Frog/Glenn must be included since he was alway my favorite. Anyways I'm just currently looking for some base suggestions on holw to make a decently balanced party whilst remaioning true to the source material...ish. It's currently 1am so please pardon anything blatantly wrong. Note: Still trying out the new companions in case i like them So uh yeah this is what i got...again quite late, needed to post this or I'd never sleep Frog Green Orlan Fighter S&BChrono Human Paladin GreatswordAyla Human or Dwarf? Monk or Barbarian? UnarmedMarle Human Cleric or Chanter? X-BowLucca Human Rogue or Bard? Guns!!Magus Elven Wizard So yeah, once I get some sleep I'll probably flesh out some more solid stats but please I'm open to suggestions :D Side-question: How do I access the white march 1 & 2 content? Edited March 10, 2016 by Failedlegend 1
Heijoushin Posted March 10, 2016 Posted March 10, 2016 Haha, nice. I do often that (create parties based on another game or anime or something)Can't really remember Chrono Trigger well enough to comment, but what you've written seems good.
Wolken3156 Posted March 10, 2016 Posted March 10, 2016 IMO: Crono = Human Fighter In-game, Crono primarily uses physical attacks. He does have some spell casting ability, but you only really use his Sword attacks and techs. This game lacks katanas however. Though you can probably run either a Greatsword or Estoc. Marle = Human Priest Obvious, since she's primarily a healer. None of the Priest orders have Crossbow as a favored weapon though. Lucca = Human Cipher Lucca is primarily a magic user once she's able to use spells in CT so Cipher seems like a perfect fit, since they can easily be made to be a gunslinging mage (Though only a single fire based power sadly). Wizard is not a bad choice either if you lean towards fire spells for her choices. Frog = Wild Orlan Paladin Paladin is a perfect match for Frog. He is your other healer remember, but also just feels fitting. Frog never uses any shields of any kind, so I'd probably go for a greatsword. Up to you though. Ayla = Human Monk Duh. Magus = Pale Elf Wizard Also duh. Pale Elf is probably the more fitting of the two elven races just by skin and hair color XD Unfortunately there are no scythes in PoE, so you'll probably have to improvise. This also gives you a pretty good balance as well. With "Crono" and "Ayla" acting as your party's tanks, "Frog" and "Marle" acting as the party's healers and supporters and "Lucca" and "Magus" as the party's damage dealers... which actually does follow their roles in CT itself! Also don't forget to make custom portraits for maximum immersion. 2
Stasis_Sword Posted March 10, 2016 Posted March 10, 2016 IMO: Crono = Human Fighter In-game, Crono primarily uses physical attacks. He does have some spell casting ability, but you only really use his Sword attacks and techs. This game lacks katanas however. Though you can probably run either a Greatsword or Estoc. Marle = Human Priest Obvious, since she's primarily a healer. None of the Priest orders have Crossbow as a favored weapon though. Lucca = Human Cipher Lucca is primarily a magic user once she's able to use spells in CT so Cipher seems like a perfect fit, since they can easily be made to be a gunslinging mage (Though only a single fire based power sadly). Wizard is not a bad choice either if you lean towards fire spells for her choices. Frog = Wild Orlan Paladin Paladin is a perfect match for Frog. He is your other healer remember, but also just feels fitting. Frog never uses any shields of any kind, so I'd probably go for a greatsword. Up to you though. Ayla = Human Monk Duh. Magus = Pale Elf Wizard Also duh. Pale Elf is probably the more fitting of the two elven races just by skin and hair color XD Unfortunately there are no scythes in PoE, so you'll probably have to improvise. This also gives you a pretty good balance as well. With "Crono" and "Ayla" acting as your party's tanks, "Frog" and "Marle" acting as the party's healers and supporters and "Lucca" and "Magus" as the party's damage dealers... which actually does follow their roles in CT itself! Also don't forget to make custom portraits for maximum immersion. Agree with all of these except possible Crono. The challenge is he's a solid fighter with a combination of physical combat skills and wind/lightning elemental skills, which is difficult to reproduce in PoE. The other challenge is are you looking at the in game lore or mechanics? For instance I can see a sword wielding druid with lightning storms all around him feeling like Crono. However Crono isn't really a druid thematically.
Failedlegend Posted March 10, 2016 Author Posted March 10, 2016 (edited) IMO: Crono = Human Fighter In-game, Crono primarily uses physical attacks. He does have some spell casting ability, but you only really use his Sword attacks and techs. This game lacks katanas however. Though you can probably run either a Greatsword or Estoc. Marle = Human Priest Obvious, since she's primarily a healer. None of the Priest orders have Crossbow as a favored weapon though. Lucca = Human Cipher Lucca is primarily a magic user once she's able to use spells in CT so Cipher seems like a perfect fit, since they can easily be made to be a gunslinging mage (Though only a single fire based power sadly). Wizard is not a bad choice either if you lean towards fire spells for her choices. Frog = Wild Orlan Paladin Paladin is a perfect match for Frog. He is your other healer remember, but also just feels fitting. Frog never uses any shields of any kind, so I'd probably go for a greatsword. Up to you though. Ayla = Human Monk Duh. Magus = Pale Elf Wizard Also duh. Pale Elf is probably the more fitting of the two elven races just by skin and hair color XD Unfortunately there are no scythes in PoE, so you'll probably have to improvise. This also gives you a pretty good balance as well. With "Crono" and "Ayla" acting as your party's tanks, "Frog" and "Marle" acting as the party's healers and supporters and "Lucca" and "Magus" as the party's damage dealers... which actually does follow their roles in CT itself! Also don't forget to make custom portraits for maximum immersion. -This is responding to everyone I just replyed to the first relevant post- (Glad Heijou likes my idea though :D) Chrono - Estoc is probably the closest to a "Katana" and I mainly chose Paladin because of Chrono's Light based attacks but fighter makes more sense if we ignore his spells. - Druid is an interesting option but unless i let him wildshape I'd lose a tank and frankly i prefer to have 3. If you could precast wizard buffs than a Gish build might work...I dunno. Marle - I was mainly considering Bard due to the lack of Deities favoring X-Bows and frankly despite being the primary healer Bard or Rogue suits her personality better, speaking of which assuming I do go Priest what Diety would you guys suggest, I'm thinking Eothas but Wael (ignoring story reveals) might suit her rebellious nature...I dunno this is clear Fanfic stuff since I'm merging to worlds essentially, although wormholes and all easily explained that they randomly show up in this world and than meet up in the nearest town (it wouldnt be the first time a gate separated them) Lucca - Cipher was my first thought but the lack of fire turned me off and I didn't want to go mage since Magus pretty much has to be that, unless I can fit Robo in but the available races limit that (a green orlan is already pushing it with frog) Frog - When I last played Paladin was a pretty underpowered Tank compared to fighter and I was aiming to make frog my main but I guess your riught he basically has to be, as for the shield whilst he never wielded one in game he does in nearly all the concept art which makes sense since the Masamune is a Hand and a Half Sword...usable one or two handed. Can you make a good tank without a shield? Oh and again I'd think Eothas fits the best Diety wise (but again wrong weapons )...Magran favors sword but i dont think it fits. Ayla yeah Monk is the default choice for uinarmed combat but Ayla's combat styhle is more about being a giant ball of strength and battle rage hence Barbarain, if there was multi-classing in Pillars I would definitely make her some sort of Monk/Barbarian since there's no alignment in pillars (would a Barbarian with the Monk Multi-class Talent work?), also unless it's changed with 2.0 or 3.0 monks seemed quite weak to me. Magus No argument he's fairly obviously a Wizard especially since he can use all the elements IIRC. (and yeah Pale elf is perfect for the coloring Oh yeah definitely if it weren't for custom portraits I probably wouldn't be doing this. I will probably post their Small and Large Portraits here and maybe their bios :D I dunno depends on my free time Edited March 10, 2016 by Failedlegend
Wolken3156 Posted March 10, 2016 Posted March 10, 2016 - Druid is an interesting option but unless i let him wildshape I'd lose a tank and frankly i prefer to have 3. If you could precast wizard buffs than a Gish build might work...I dunno.Huh, druid would actually work really well. since they do primarily use shock based spells. Druids can tank without spiritshift incidentally, though you would need to use a shield. You mainly use spiritshift for the extra DR when using a Druid tank. Lucca - Cipher was my first thought but the lack of fire turned me off and I didn't want to go mage since Magus pretty much has to be that, unless I can fit Robo in but the available races limit that (a green orlan is already pushing it with frog) I did also suggest a fire-based Wizard. Wizards can use guns just fine, though Blast doesn't work with them. Frog - When I last played Paladin was a pretty underpowered Tank compared to fighter and I was aiming to make frog my main but I guess your riught he basically has to be, as for the shield whilst he never wielded one in game he does in nearly all the concept art which makes sense since the Masamune is a Hand and a Half Sword...usable one or two handed. Can you make a good tank without a shield? Oh and again I'd think Eothas fits the best Diety wise (but again wrong weapons )...Magran favors sword but i dont think it fits. Paladins are incredible tanks now. Faith and Conviction also scales with level now, so you don't need to make him the main character (Though it is more optimal). You can tank with a two-hander just fine during mid and late game. During early game or the more dangerous fights though, you'll definitely want to pull out a shield for them. Ayla yeah Monk is the default choice for uinarmed combat but Ayla's combat styhle is more about being a giant ball of strength and battle rage hence Barbarain, if there was multi-classing in Pillars I would definitely make her some sort of Monk/Barbarian since there's no alignment in pillars (would a Barbarian with the Monk Multi-class Talent work?), also unless it's changed with 2.0 or 3.0 monks seemed quite weak to me. Outlander's Frenzy will allow you to use the Barbarian's Frenzy ability as a Monk, its not a bad pick for them either. Though the attack speed buff from it doesn't stack with Swift Strikes.
Failedlegend Posted March 10, 2016 Author Posted March 10, 2016 (edited) - Druid is an interesting option but unless i let him wildshape I'd lose a tank and frankly i prefer to have 3. If you could precast wizard buffs than a Gish build might work...I dunno.Huh, druid would actually work really well. since they do primarily use shock based spells. Druids can tank without spiritshift incidentally, though you would need to use a shield. You mainly use spiritshift for the extra DR when using a Druid tank. Lucca - Cipher was my first thought but the lack of fire turned me off and I didn't want to go mage since Magus pretty much has to be that, unless I can fit Robo in but the available races limit that (a green orlan is already pushing it with frog) I did also suggest a fire-based Wizard. Wizards can use guns just fine, though Blast doesn't work with them. Frog - When I last played Paladin was a pretty underpowered Tank compared to fighter and I was aiming to make frog my main but I guess your riught he basically has to be, as for the shield whilst he never wielded one in game he does in nearly all the concept art which makes sense since the Masamune is a Hand and a Half Sword...usable one or two handed. Can you make a good tank without a shield? Oh and again I'd think Eothas fits the best Diety wise (but again wrong weapons )...Magran favors sword but i dont think it fits. Paladins are incredible tanks now. Faith and Conviction also scales with level now, so you don't need to make him the main character (Though it is more optimal). You can tank with a two-hander just fine during mid and late game. During early game or the more dangerous fights though, you'll definitely want to pull out a shield for them. Ayla yeah Monk is the default choice for uinarmed combat but Ayla's combat styhle is more about being a giant ball of strength and battle rage hence Barbarain, if there was multi-classing in Pillars I would definitely make her some sort of Monk/Barbarian since there's no alignment in pillars (would a Barbarian with the Monk Multi-class Talent work?), also unless it's changed with 2.0 or 3.0 monks seemed quite weak to me. Outlander's Frenzy will allow you to use the Barbarian's Frenzy ability as a Monk, its not a bad pick for them either. Though the attack speed buff from it doesn't stack with Swift Strikes. Hmmm...so chrono as a Non-shifting Druid Tank with a lightning/storm focus...too bad i cant hide the irrelevant spells but minor issue, sounds cool...guess saber for 1-h sword? I mainly meant that if i made Lucca a caster it would clash with Magus so Cypher sounds like the better option for varuety sake...too bad i cant just make all the cipher abilities orange instead of purpley blue Oh they got a big boost cool, Frog as a Paladin w/ Greatsword it is than...too bad i cant rename weapons in Pillars I would rename weapons to the one's each CT character gets in-game (ie. Masamune), also I probably will make him the main character since he's my favorite Monk with Barb mutli-class talent, sounds about right As for magus a Q-Staff, Pike or Pollaxe would sorta work. Edited March 11, 2016 by Failedlegend
Failedlegend Posted March 11, 2016 Author Posted March 11, 2016 (edited) Here's what I have so far, will figure out talents soon. (As well as Druid Crono and Two-hander Frog) Name: Crono Species: Human Class: Fighter Stats: Mgt 16 Con 14 Dex 14 Per 14 Int 4 Res 16 Weapons: Estoc Skills: Athletics, Survival Voice: None (cause you, know silent protagonist) Talents: 1F Disciplined Barrage Name: Frog Species: Orlan (Green) Class: Paladin Stats: Mgt 10 Con 16 Dex 10 Per 6 Int 18 Res 18 Weapons: Saber & Shield Skills: Athletics, Survival Order: Shieldbearers Talents: 1P Lay on Hands Name: Ayla Species: Human Class: Monk Stats: Mgt 18 Con 18 Dex 18 Per 8 Int 8 Res 8 Weapons: Unarmed Skills: Stealth, Survival, Athletics Talents: 1M Torment's Reach ?? Outlander's Frenzy Name: Marle Species: Human Class: Priest Stats: Mgt 18 Con 10 Dex 18 Per 3 Int 19 Res 10 Weapons: X-Bow Skills: Lore, Survival Deity: Eothas Talents: Name: Lucca Species: Human Class: Cipher Stats: Mgt 19 Con 6 Dex 18 Per 12 Int 19 Res 4 Weapons: Pistol Skills: Mechanics, Lore, Stealth Talents: Name: Magus Species: Pale Elf Class: Wizard Stats: Mgt 18 Con 6 Dex 19 Per 12 Int 19 Res 4 Weapons: Implement Skills: Lore, Survival Talents: Edited March 12, 2016 by Failedlegend
Caribou Posted March 11, 2016 Posted March 11, 2016 Love it. Chrono Trigger is my favorite RPG of all time.
Ymarsakar Posted March 12, 2016 Posted March 12, 2016 Ayla as monk with outlander frenzy would be a good combination with the rage. The opposite, barbarian with monk multi talent, wouldn't work very well.
Failedlegend Posted March 13, 2016 Author Posted March 13, 2016 (edited) OK worked out Talents choices for all but Two-handed Frog, I will add him soon and will outline spells as well. Please any input on stats talents, etc is quite welcome. Crono Human Fighter Stats: Mgt 16 Con 14 Dex 14 Per 14 Int 4 Res 16 Weapons: Estoc Skills: Athletics, Survival Voice: None 1F Disciplined Barrage 2T WF: Adventurer 3F Confidant Aim 4T 2-Handed Style 5F WS: Adventurer 6T Hold the Line 7F Armored Grace 8T Inturrupting Blows 9F Into the Fray 10T WM: Adventurer 11F Clear Out 12T Rapid Recovery? 13F Sundering Blow 14T Superior Deflection? 15F Unbroken 16T Vulnerable Attack? Frog Green Orlan Paladin Stats: Mgt 10 Con 16 Dex 10 Per 6 Int 18 Res 18 Weapons: Sword & Shield Skills: Athletics, Survival Order: Shieldbearers 1P Lay on Hands 2T Weapon & Shield Style 3P Zealous Focus or Endurance 4T Hold the Line 5P Liberating Exhortation 6T Cautious Attack 7P Revining Exhortation 8T Greater Lay on Hands 9P Reinforcing Exortation 10T Shielding Touch 11P Healing Chain 12T Deep Faith 13P Righteous Soul 14T Superior Deflection 15P Behold the Martyr 16T Veteran's Recovery? Name: Ayla Race: Human Class: Monk Stats: Mgt 18 Con 18 Dex 18 Per 8 Int 8 Res 8 Weapons: Unarmed Skills: Stealth, Survival, Athletics 1M Torment's Reach 2T Outlander's Frenzy 3M Turning Wheel 4T Two Weapon Style 5M Soul Mirror 6T Veteran's Recovery 7M The Long Pain 8T Apprentice's Sneak Attack 9M Duality of Mortal Presence 10T Scion of Flame 11M Iron Wheel 12T Superior Deflection 13M Skyward Kick 14T Savage Attack? 15M Resonant Touch or Dichotmeus Soul 16T Envenomed Strike? Name: Marle Species: Human Class: Priest Stats: Mgt 18 Con 10 Dex 18 Per 3 Int 19 Res 10 Weapons: X-Bow Skills: Lore, Survival Deity: Eothas 2T Interdiction 4T Painful Interdiction 6T Empowered Interdiction 8T Gunner 9P Spell Mastery: Halt 10T Brilliant Radiance 11P Spell Mastery: Consecrated Ground 12T Marksman 13P Spell Mastery: Circle of Protection 14T WF: Knight 15P Spell Mastery: Restore Major Endurance 16T Veteran's Recovery? Name: Lucca Species: Human Class: Cipher Stats: Mgt 19 Con 6 Dex 18 Per 12 Int 19 Res 4 Weapons: Pistol Skills: Mechanics, Stealth 2T Biting Whip 4T Draining Whip 6T WF: Ruffian 8T Gunner 10T Marksman 12T Psychic Backlash 14T Brutal Backlash 16T Veteran's Recovery Name: Magus Species: Pale Elf Class: Wizard Stats: Mgt 18 Con 6 Dex 19 Per 12 Int 19 Res 4 Weapons: Implement Skills: Lore 2T Blast 4T Penetrating Blast 6T WF: Adventurer 8T Spirit of Decay 9W Spell Mastery: Fan of Flames 10T Scion of Flame 11W Spell Mastery: Necrotic Lance 12T Heart of the Storm 13W Spell Mastery: Noxious Burst 14T Secrets of Rime 15W Spell Mastery: Dimensional Shift 16T Quick Switch? Alternates Name: Crono Species: Human Class: Druid Stats: Mgt 14 Con 16 Dex 10 Per 10 Int 10 Res 18 Weapons: Saber and Shield Skills: Survival Voice: None (cause you, know silent protagonist) 2T Veteran's Recovery 4T Shield Style 6T Hold the Line 8T Cautious Attack 9D Spell Mastery: Nature's Vigor 10T Superior Deflection 11D Spell Mastery: Taste of the Hunt 12T Snakes Reflexes 13D Spell Mastery: Beetle Shell 14T Bull's Will 15D Form of Delemgam 16T Bear's Fortitude Name: Crono Species: Human Class: Wizard (with this version I would drop all lightish powers from Magus) Stats: Mgt 14 Con 16 Dex 10 Per 10 Int 10 Res 18 Weapons: Saber and Shield Skills: Athletics, Survival 2T Veteran's Recovery 4T Shield Style 6T Hold The Line 8T Arcane Veil 9T Spell Mastery: Eldritch Aim 10T Hardened Veil 11W Spell Mastery: Vital Essence 12T Superior Deflection 13W Spell Mastery: Displaced Image 14T Cautious Attack 15W Spell Mastery: Flame Shield (boo no shock shield ) 16T WF: Ruffian?? Edited March 13, 2016 by Failedlegend
DreamWayfarer Posted March 13, 2016 Posted March 13, 2016 (edited) For Druid Chrono, you probably shouldn't raise CON and RES that high. If it goes against character to have less than 18 RES, at least switch PER and CON. Edited March 13, 2016 by DreamWayfarer
Stasis_Sword Posted March 13, 2016 Posted March 13, 2016 I've actually been playing around with starting a playthrough with "Crono". Mine looked more like this a little less tanky and a little more lightning swordsman. Name: Crono Species: Human Class: Druid Stats: Mgt 15 Con 10 Dex 15 Per 10 Int 15 Res 13 Weapons: Saber and Shield Skills: Athletics, Survival 2T Weapon and Shield Style 4T Weapon Focus Ruffian 6T Hold the Line 8T Savage Attack 9D Spell Mastery: Sunbeam 10T Superior Deflection 11D Spell Master: Taste of the Hunt 12T Apprentice’s Sneak Attack 13D Spell Master: Returnning Storm 14T Snake’s Reflexes 15D Moonwell/Form of Delemgam 16T Bear’s Fortitude
Failedlegend Posted March 13, 2016 Author Posted March 13, 2016 (edited) For Druid Chrono, you probably shouldn't raise CON and RES that high. If it goes against character to have less than 18 RES, at least switch PER and CON. Please CMIIW because frankly I'm no where near system mastery of pillars but isn't Res and Con the prime tanking stats especially on a class with lower starting values in those I've actually been playing around with starting a playthrough with "Crono". Mine looked more like this a little less tanky and a little more lightning swordsman. Name: Crono Species: Human Class: Druid Stats: Mgt 15 Con 10 Dex 15 Per 10 Int 15 Res 13 Weapons: Saber and Shield Skills: Athletics, Survival 2T Weapon and Shield Style 4T Weapon Focus Ruffian 6T Hold the Line 8T Savage Attack 9D Spell Mastery: Sunbeam 10T Superior Deflection 11D Spell Master: Taste of the Hunt 12T Apprentice’s Sneak Attack 13D Spell Master: Returnning Storm 14T Snake’s Reflexes 15D Moonwell/Form of Delemgam 16T Bear’s Fortitude Making him a "lightning swordsman" makes more sense for his character but that would bump up Ayla to the #2 Tanking slot and I'm not sure if an Unarmored Monk works as a primary tank in Pillars (most seem to build with weapons and heavy armor which makes no sense thematically imo), if I'm mistaken and Monk is a great tank I'd have no issue making the Crono Druid or Wizard into a straight damage dealer, more how i normally treat melee rogues & Barbarians. Edited March 13, 2016 by Failedlegend
DreamWayfarer Posted March 13, 2016 Posted March 13, 2016 (edited) For Druid Chrono, you probably shouldn't raise CON and RES that high. If it goes against character to have less than 18 RES, at least switch PER and CON. Please CMIIW because frankly I'm no where near system mastery of pillars but isn't Res and Con the prime tanking stats especially on a class with lower starting values in those Yes, but with lower base Endurance you gain less from CON, and with a good shield and a couple of talents you won't need it that much. The point of a tanky Druid is not to be an indestructible frontliner, but to be able to stand against a couple of foes for long enough to cast your crowd control and damage spells. Having more INT, and either PER or DEX, is going to help you more than raising CON that high. My tank druid, for exemple, has the following stats: 14 MIG, 9 CON, 9 DEX, 16 PER, 16 INT, 14 RES. EDIT: And you don't need a "main" tank, if at least four members of your party can survive against two or three foes in melee. Edited March 13, 2016 by DreamWayfarer
Stasis_Sword Posted March 13, 2016 Posted March 13, 2016 I agree with DreamWayfarer on party layout. Also Ayla shouldn't be unarmored. She should be wearing hide armor (try some on to see what I mean).
Failedlegend Posted March 14, 2016 Author Posted March 14, 2016 (edited) For Druid Chrono, you probably shouldn't raise CON and RES that high. If it goes against character to have less than 18 RES, at least switch PER and CON.Please CMIIW because frankly I'm no where near system mastery of pillars but isn't Res and Con the prime tanking stats especially on a class with lower starting values in thoseYes, but with lower base Endurance you gain less from CON, and with a good shield and a couple of talents you won't need it that much. The point of a tanky Druid is not to be an indestructible frontliner, but to be able to stand against a couple of foes for long enough to cast your crowd control and damage spells. Having more INT, and either PER or DEX, is going to help you more than raising CON that high. My tank druid, for example, has the following stats: 14 MIG, 9 CON, 9 DEX, 16 PER, 16 INT, 14 RES. EDIT: And you don't need a "main" tank, if at least four members of your party can survive against two or three foes in melee. Hmmm...Pillars stats are really odd :| Well assuming crono, frog paladin and ayla monk i have 3, who else could be front line? - Lucca is a cipher gunner, Magus is 100% spell caster and so is Marle...i guess i could rejig Magus as a frontline wizard with a focus on self buffs but since most spells are short duration and in combat only that seems impractical. I agree with DreamWayfarer on party layout. Also Ayla shouldn't be unarmored. She should be wearing hide armor (try some on to see what I mean). Since there's no equivalent to DnD Wisdom to AC in Pillars (only bonus unarmed damage/accuracy) I suppose wearing hide armor would work (thematically, seriousdly though make a naked human female with both clothing colors one of the purples its perfect), frankly its hard to not stick all my front liners in heavy armor but it feels so wrong on a monk Edited March 14, 2016 by Failedlegend
Elric Galad Posted March 14, 2016 Posted March 14, 2016 Mmm Lucca is not a cipher gunner, in my opinion. She's just a wizard with a gun, and scion of flames. Druid Crono is probably the less bad choice for him here.
DreamWayfarer Posted March 14, 2016 Posted March 14, 2016 (edited) Hmmm...Pillars stats are really odd :| Well assuming crono, frog paladin and ayla monk i have 3, who else could be front line? - Lucca is a cipher gunner, Magus is 100% spell caster and so is Marle...i guess i could rejig Magus as a frontline wizard with a focus on self buffs but since most spells are short duration and in combat only that seems impractical. Most important buffs have long enough duration, actualy. Specially if you start by casting Alacrity, so everything gets faster. And you could also give Marle a big shield and a hatchet. You plan to use her purely as a buffer and healer, seeing by the ridiculously low PER, so the accuracy malus won't matter. You could also remove some points from MIG to increase RES or CON. You aren't going to hit anything with that crossbow or your offensive spells anyway, and buffing is more important than healing. Edited March 14, 2016 by DreamWayfarer
Stasis_Sword Posted March 15, 2016 Posted March 15, 2016 Mmm Lucca is not a cipher gunner, in my opinion. She's just a wizard with a gun, and scion of flames. Druid Crono is probably the less bad choice for him here. Less bad choice fits my feelings and made me 3 front liners should be plenty. If you want to make Magus a melee wizard with a pike/spear you can, but don't feel like you need to for a 4th front liner.
Failedlegend Posted March 15, 2016 Author Posted March 15, 2016 Hmmm...Pillars stats are really odd :| Well assuming crono, frog paladin and ayla monk i have 3, who else could be front line? - Lucca is a cipher gunner, Magus is 100% spell caster and so is Marle...i guess i could rejig Magus as a frontline wizard with a focus on self buffs but since most spells are short duration and in combat only that seems impractical. Most important buffs have long enough duration, actualy. Specially if you start by casting Alacrity, so everything gets faster. And you could also give Marle a big shield and a hatchet. You plan to use her purely as a buffer and healer, seeing by the ridiculously low PER, so the accuracy malus won't matter. You could also remove some points from MIG to increase RES or CON. You aren't going to hit anything with that crossbow or your offensive spells anyway, and buffing is more important than healing. Well the x-bow serves two purposes 1. Marle uses a crossbow 2. Keeps her at a safer distance Good to hear melee mage is actually functional, that gives me some options Mmm Lucca is not a cipher gunner, in my opinion. She's just a wizard with a gun, and scion of flames. Druid Crono is probably the less bad choice for him here. Actually if there was a way to make the cipher effects orange instead of purple it would work much better but since Magus was already a Mage I avoided that for variety, BUT since i'm thinking of making him a melee Mage now it would differentiate them quite well Mmm Lucca is not a cipher gunner, in my opinion. She's just a wizard with a gun, and scion of flames. Druid Crono is probably the less bad choice for him here. Less bad choice fits my feelings and made me 3 front liners should be plenty. If you want to make Magus a melee wizard with a pike/spear you can, but don't feel like you need to for a 4th front liner. Why is crono as a fighter or melee wizard a bad choice? Why IS druid a good choice? Anyways an alternative party could be Front Frog Paladin Sword and shield (Tank+Auras+off-heal) Ayla Monk Fists + Baby Rage (CC+Tank) Crono Druid Estoc (Damage+Buffs) Mid Magus Wizard Pike (Damage+ Self Buffs) Rear Lucca Wizard Fire (Damage+ Party Buffing) Marle Cleric X-Bow (Healing+ Buffs)
Stasis_Sword Posted March 15, 2016 Posted March 15, 2016 Why is crono as a fighter or melee wizard a bad choice? Why IS druid a good choice? From a party perspective any of the three would work. When trying to do a theme character I think of trying to map their defining characteristics from one world/system to another. In my opinion Crono was definitely a swordsman, but he also had light/lightning magic and that was core to his character. In PoE I would want him to have a sword (which anyone can) and have some lightning magic. I think druid fits the best because he has numerous spells that cause lightning storms, and the ability to electrify himself/his attacks. The image of a druid fighting with an electrified saber with lightning storms going off all around him feels very Crono to me. Melee wizard could definitely work and has a few lightning spells. The hard part would be balancing his needs for buffs, trying to cast the lightning spells and eventually getting to melee. Fighter makes the most sense for the combat abilities but has none of the innate lightning abilities. You could try to supplement with a high lore skill and some scrolls, but that wouldn't be an every encounter sort of thing.
Failedlegend Posted March 15, 2016 Author Posted March 15, 2016 Why is crono as a fighter or melee wizard a bad choice? Why IS druid a good choice? From a party perspective any of the three would work. When trying to do a theme character I think of trying to map their defining characteristics from one world/system to another. In my opinion Crono was definitely a swordsman, but he also had light/lightning magic and that was core to his character. In PoE I would want him to have a sword (which anyone can) and have some lightning magic. I think druid fits the best because he has numerous spells that cause lightning storms, and the ability to electrify himself/his attacks. The image of a druid fighting with an electrified saber with lightning storms going off all around him feels very Crono to me. Melee wizard could definitely work and has a few lightning spells. The hard part would be balancing his needs for buffs, trying to cast the lightning spells and eventually getting to melee. Fighter makes the most sense for the combat abilities but has none of the innate lightning abilities. You could try to supplement with a high lore skill and some scrolls, but that wouldn't be an every encounter sort of thing. OH thematically not mechanically, yeah i like druid best as well
Failedlegend Posted March 18, 2016 Author Posted March 18, 2016 Ok I reworked some stuff based on feedback (still not sure on some talents, seem to run out of good ones) and added pictures (Click name for Large Pic) Name: Frog (MC) Species: Orlan (Green) Class: Royal Bodyguard (Paladin) Stats: Mgt 10 Con 16 Dex 10 Per 6 Int 18 Res 18 Weapons: Sword & Shield Skills: Athletics, Survival Order: Shieldbearers 1P Lay on Hands 2T Weapon & Shield Style 3P Zealous Focus or Endurance 4T Hold the Line 5P Liberating Exhortation 6T Cautious Attack 7P Reviving Exhortation 8T Greater Lay on Hands 9P Reinforcing Exhortation 10T Shielding Touch 11P Healing Chain 12T Deep Faith 13P Righteous Soul 14T Superior Deflection 15P Behold the Martyr 16T Veteran's Recovery? Name: Ayla Race: Human Class: Prehistoric Chieftain (Monk w/Rage) Stats: Mgt 18 Con 18 Dex 18 Per 8 Int 8 Res 8 Weapons: Unarmed Skills: Survival, Athletics 1M Torment's Reach 2T Outlander's Frenzy 3M Turning Wheel 4T Two Weapon Style 5M Soul Mirror 6T Veteran's Recovery 7M The Long Pain 8T Apprentice's Sneak Attack 9M Duality of Mortal Presence 10T Scion of Flame 11M Iron Wheel 12T Superior Deflection 13M Skyward Kick 14T Savage Attack 15M Resonant Touch or Dichotomous Soul 16T Bloody Slaughter Name: Crono Species: Human Class: Lightning Swordsman (Druid) Stats: Mgt 14 Con 10 Dex 16 Per 16 Int 10 Res 12 Weapons: Estoc Skills: Athletics, Survival Voice: None (cause you know "silent" protagonist) 2T WF: Adventurer 4T 2-Handed Style 6T Interrupting Blows 8T Apprentice's Sneak Attack 9D Spell Mastery: Nature's Vigor 10T Savage Attack 11D Spell Mastery: Taste of the Hunt 12T Blood Slaughter 13D Spell Mastery: Returning Storm 14T Heart of the Storm 15D Spell Mastery: Form of Delemgan 16T Superior Deflection? Veteran's Recovery? Name: Magus Species: Pale Elf Class: Battle Mage (Self-Buffing Wizard w/ Reach weapon) Stats: Mgt 14 Con 8 Dex 14 Per 14 Int 14 Res 14 (This feels wrong...?) Weapons: Pike Skills: Athletics, Survival 2T Arcane Veil 4T Hardened Veil 6T Superior Deflection 8T WF: Soldier 9W SF: Eldritch Aim 10T Snake's Reflexes 11W Spell Mastery: Elemental Bulwark 12T Bull's Will 13W Spell Mastery: Alacrity 14T Bear's Fortitude 15W Spell Mastery: Flame Shield 16T Veteran's Recovery? Name: Marle Species: Human Class: Princess (Priest) Stats: Mgt 18 Con 6 Dex 18 Per 14 Int 18 Res 4 Weapons: X-Bow Skills: Lore Deity: Eothas 2T Interdiction 4T Painful Interdiction 6T Empowered Interdiction 8T Gunner 9P Spell Mastery: Halt 10T Brilliant Radiance 11P Spell Mastery: Consecrated Ground 12T Marksman 13P Spell Mastery: Circle of Protection 14T WF: Knight 15P Spell Mastery: Restore Major Endurance 16T Deep Pockets (mainly for scrolls) Name: Lucca Species: Human Class: Inventor (Fire Wizard w/ Gun) Stats: Mgt 18 Con 4 Dex 18 Per 16 Int 18 Res 4 Weapons: Blunderbuss Skills: Mechanics, Stealth 2T Scion of Flame 4T Gunner 6T WF: Ruffian 8T Marksman9W Spell Mastery: Dazzling Lights 10T Envenomed Strike 11W Spell Mastery: Ray of Fire 12T Penetrating Shot 13W Spell Mastery: Delay of Motion 14T Apprentice Sneak Attack 15W Spell Mastery: Wall of Flame 16T Deep Pockets (mainly for traps) Small Pics
Failedlegend Posted March 22, 2016 Author Posted March 22, 2016 So I was browsing the forums and came across a similar thread to this one except its for a "FF4" party, the author of the thread had a cool idea to grant each character an RP friendly "Racial ability" instead of the default human one...which is frankly boring since most of my party and all of his party is human. This adds a little more variety and flavour to his characters so I figured I would se how it looks with mine. Anyways here's what I figured off the top of my head, feel free to make suggestions, if i feel it makes me too strong ill turn up the difficulty, maybe try out POTD. Ayla: Since imo Ayla is a Monk/Barb (DM allowed alignment restrictions to be waived ) and she's already a monk so i looked into the barb abilities for some ideas - Blooded (bonus damage when below 50% hp) - Brute Force (attacks target fort or deflect whichever is lower) - Threatening Presence ( small aoe around self thats causes sickened effect) Frog: Since frog is a paladin the only other class that is likely to have stuf to help him is fightr so i picked up a few candidates from there - Armored Grace (reduced armor speed penalty) despite his heavy armor Frog is able to move around quite well to do things like leap slash and x-strike - Into the fray or charge: feels very "x-strike" like, give to crono as well for further effect - Take the hit or Guardian stance: Reflects frogs drive to protect others Crono: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for crono we should focus on the swordsman side. TYis a shame that monks swift strikes is unarmed only it would be perfect - Into the fray or charge: feels very "x-strike" like, give to crono as well for further effect - Riposte (enemy miss = free attack): seems very duelisty Lucca: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for Lucca we should focus on the gunner side. - Powder Burn (creates a shotgun like effect): this sits lucca perfectly imo assuming we flavour it as lucca modifying her gun. - Swift Aim (faster reload/attack rate, less accuracy) lucca shows great profiecinecy with her gun and frankly id ee this as yet another mod to her guns. Marle: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for Marle we should focus on the x-bow side - Driving flight (arrows bounce once) - Swift Aim (faster reload/attack rate, less accuracy) I think it suits lucca better but if i dont choose it for lucca it might work for marle if i cant find anything more apt - Minor Threat (hits -> crits): frankly marle is the least threatening member of CTs crew Magus: I honestly know very little about him being my least favorite chracter, still considering cramming in robo somehow (orange aumanu?) but yeah mianly looked it "villainy" stuff so primarily pulled stuff from rogue. - Dirty Fighter ( hits -> Crits) - Deep wounds (melee attack DoT): seems scythe appropriate - Reckless assault( bonus accuracy/damage, lowered deflection) : seems to fit magus
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