March 12, 20169 yr Their description doesn't state that they should be procing only from melee attacks. But at the moment, they do not proc: - from ranged attacks - aoes (ex: sacred immolation) - chants (ex: dragon thrashed) So: - is the description wrong? - or, the gloves are bugged? PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
March 18, 20169 yr Does not work on Unarmed attacks either, regardless of character class. https://forums.obsidian.net/topic/85416-bug-302-beta-glittering-gauntlets-do-not-apply-dazed-on-monk-unarmed-attacks/
March 18, 20169 yr Hey guys, Dazzling Gauntlets only triggers off melee attacks. I wrote up a report saying the description needs to be updated. I'll currently looking into the issue if unarmed attacks are not procing daze. Thanks a bunch! Obsidian Discord || Grounded Discord
March 18, 20169 yr Should it work with Carnage, Flagellant's Path and Torment's Reach? PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
March 18, 20169 yr Yes, those should work with those abilities. Is that not the case? Obsidian Discord || Grounded Discord
March 18, 20169 yr Tests I ran as per the "doesn't proc on unarmed" ticket [1] say it does work on Carnage. Gimme a second to respec so I can confirm Flagellant's Path and TR. Final results, with unarmed attacks : Torment's Reach: no Force of Anguish: no Rooting Pain: no The Long Pain: no Flagellant's Path: no Dichotomous Soul clones: no [1] https://forums.obsidian.net/topic/85416-bug-302-beta-glittering-gauntlets-do-not-apply-dazed-on-monk-unarmed-attacks/ Edited March 18, 20169 yr by dam
March 18, 20169 yr Yes, those should work with those abilities. Is that not the case?At the moment: - it does work with Carnage (armed). - it does not work with Flagellant's Path. (tested with both armed and unarmed monk). Dazed is not applied to no one. - it affects only the main target of Torment's Reach (and not everyone who gets hit). But that's because TR is bugged, as reported here. Edited March 18, 20169 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
March 18, 20169 yr Yes, those should work with those abilities. Is that not the case?At the moment:- it does work with Carnage (armed). - it does not work with Flagellant's Path. (tested with both armed and unarmed monk). Dazed is not applied to no one. - it affects only the main target of Torment's Reach (and not everyone who gets hit). But that's because TR is bugged, as reported here. Deny this, it does NOT proc on Torment Reach's targets, with unarmed attacks. It only does on the primary target, with weapons equipped. Summary goes like this : UNARMED : Torment's Reach: no Force of Anguish: no Rooting Pain: no The Long Pain: no Flagellant's Path: no Dichotomous Soul clones: no ARMED : Torment's Reach : primary only Force of Anguish: yes Rooting Pain: no The Long Pain: no Flagellants Path: no Dichotomous Soul clones: no Edited March 18, 20169 yr by dam
March 18, 20169 yr ^ Checked. That's accurate list. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
March 18, 20169 yr Thanks for the update guys. I'll include these with the bug I have already written, though I'm sure its because the main issue that unarmed is not trigger daze. I'm pretty sure Rooting Pain should not trigger the daze Obsidian Discord || Grounded Discord
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