Mocker22 Posted February 28, 2016 Posted February 28, 2016 Hey Guys, Would someone take a minute to explain some things about retaliation please. 1- Retaliation items do stack right? So You could have 3-4 items with it and get that many separate attacks off one retaliation? 2- Does the mob need to hit you or do you retaliate on any attack? 3-As for deep wounds and retaliate does the Dot stack or only one at a time? Even if it doesn't stack you'd still get raw dmg applied to each retaliation right? just only have one dot stay on. Thanks
Kaylon Posted February 28, 2016 Posted February 28, 2016 Not all retaliation items stacks - just from shield + another armor part (helm/cloak/armor). You have to be hit at least with a graze to retaliate. Deep wound doesn't stack - every attack (your own/retaliation/riposte) will just refresh its duration, you won't get more dmg. 1
Boeroer Posted February 28, 2016 Posted February 28, 2016 (edited) Right - the duration just gets refreshed. So the ticks of 3 to 4 points of raw damage every 3 secs keep coming and don't wear off. So you kind of get more damage by reapplying it - compared to a one time application of 5 sec. But it's not that it stacks or something. However - Deep Wounds with retaliation is nice nevertheless because you kind of apply it in an AoE if you get surrounded and it keeps ticking even if the enemy stops attacking you. And since retaliation is a pierce autohit (no miss, no graze, no crit) you will always apply it. Even if the enemies are immune to pierce damage or have superhigh deflection. Even if you are prone, stunned and so on. That's why I think it's good with retaliation. Edited February 28, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Mocker22 Posted February 29, 2016 Author Posted February 29, 2016 Thanks for clarifying. I'm still not to sure why people seem to love Deep Wounds.....kinda seems like a rain drop in a lake with the dps a rogue can put out.
Boeroer Posted February 29, 2016 Posted February 29, 2016 I love it because it works with AoE spells. Deadfire Community Patch: Nexus Mods
Jojobobo Posted February 29, 2016 Posted February 29, 2016 If you're tanking with your Rogue and on a higher difficulty (which makes sense if you're using Retaliate as you have to take hits), it's nice to have that steady trickle of damage and it allows you to kill weaker enemies automatically after a little bit of time. I'm still stun-locked by Phantoms on my solo play, but Deep Wounds and Retaliation kills them pretty easily - one of the many uses. On regular Rogue builds however you're right - it can be not overly great.
Boeroer Posted February 29, 2016 Posted February 29, 2016 Yeah - for a dual wield sabre or battle axe rogue it doesn't make a lot of sense. Deadfire Community Patch: Nexus Mods
Ymarsakar Posted February 29, 2016 Posted February 29, 2016 (edited) Can't people solo kite the phantoms and just shoot them with ranged weapons? They split off depending on how far they get from each other and their original patrol areas. A passive dot might be pretty good in those circumstances. Kana chanter's phantom summon always stunned on a hit or graze. I thought that was pretty useful. Edited February 29, 2016 by Ymarsakar
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