1. When Aloth is speaking between other characters, he "skips" first several words and starts from the middle of the sentence. However I can see the entire on-screen text, so I can read it all. This happens ONLY with Aloth. Other characters speaks as they should, all the lines.
2. I completed that new quest which was added in WM part II - that one with Field of Yenwood - I killed the army and that bad Lord who tried to steal my Caed Nua. Quest completed. I did this quest pretty early, in first 15-20 hours of my gameplay.
However, now when I have "attacking" stronghold event - when for example group of Dozens is attacking Caed Nua, I go there and I solve it manually, after this fight, a group of people appears in front of Caed Nua keep together with that guy who helped me assemble the army. All discuss options are grey, because I talked with him earlier when I completed the quest. Obviously. But now he is just standing there with bunch of people. I cannot get rid of him (them). They shouldnt be there, because quest has been done.
So I cannot solve these "attacking events" manually, because I dont want to "break the game" or what. I do auto-resolve on attacks. In that case, that event with those people will not trigger.
Question
Sethanon
1. When Aloth is speaking between other characters, he "skips" first several words and starts from the middle of the sentence. However I can see the entire on-screen text, so I can read it all. This happens ONLY with Aloth. Other characters speaks as they should, all the lines.
2. I completed that new quest which was added in WM part II - that one with Field of Yenwood - I killed the army and that bad Lord who tried to steal my Caed Nua. Quest completed. I did this quest pretty early, in first 15-20 hours of my gameplay.
However, now when I have "attacking" stronghold event - when for example group of Dozens is attacking Caed Nua, I go there and I solve it manually, after this fight, a group of people appears in front of Caed Nua keep together with that guy who helped me assemble the army. All discuss options are grey, because I talked with him earlier when I completed the quest. Obviously. But now he is just standing there with bunch of people. I cannot get rid of him (them). They shouldnt be there, because quest has been done.
So I cannot solve these "attacking events" manually, because I dont want to "break the game" or what. I do auto-resolve on attacks. In that case, that event with those people will not trigger.
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now