I've been having the most hilariously bad pathing issues lately. Mind you, I haven't been playing since before the last expansion, and I remember pathing being bad at times, but it didn't use to be quite this bad, did it? I've had issues that were with the apparent world geometry; places you could clearly stand, but couldn't, and pathing around certain objects clockwise but not counter-clockwise for absolutely no reason.
But this is different, I think. I've had repeat issues with party members simply standing there, dumbfounded, or trying to dance left and right trying to get somewhere, instead of taking the clearly available route.
And then this happened.
Everyone in this picture is currently targeting the leftmost enemy. Only the party member at the bottom has a ranged weapon - all others are equipped with melee weapons.
Everyone is selected, and told to collectively attack the leftmost enemy. Nobody moves. Nobody. They do a little stutter in place, and proceed to move nowhere. The entire left flank of the enemy is open, and there's plenty of room to move around, and nobody except the one party member that is actually attacking in melee is in Engagement.
Nothing happens. Zilch. They're just standing there, and can't find a route to the opponent.
People throw the word "broken" around a lot, but I think this in particular illustrates that pathing isn't just bad at the moment, it's just broken.
Question
Luckmann
I've been having the most hilariously bad pathing issues lately. Mind you, I haven't been playing since before the last expansion, and I remember pathing being bad at times, but it didn't use to be quite this bad, did it? I've had issues that were with the apparent world geometry; places you could clearly stand, but couldn't, and pathing around certain objects clockwise but not counter-clockwise for absolutely no reason.
But this is different, I think. I've had repeat issues with party members simply standing there, dumbfounded, or trying to dance left and right trying to get somewhere, instead of taking the clearly available route.
And then this happened.
Everyone in this picture is currently targeting the leftmost enemy. Only the party member at the bottom has a ranged weapon - all others are equipped with melee weapons.
Everyone is selected, and told to collectively attack the leftmost enemy. Nobody moves. Nobody. They do a little stutter in place, and proceed to move nowhere. The entire left flank of the enemy is open, and there's plenty of room to move around, and nobody except the one party member that is actually attacking in melee is in Engagement.
Nothing happens. Zilch. They're just standing there, and can't find a route to the opponent.
People throw the word "broken" around a lot, but I think this in particular illustrates that pathing isn't just bad at the moment, it's just broken.
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