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theBalthazar

[3.0] Sabra Marie + Calcul. Bug ?

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Hello,

 

I have a big doubt on the damage of Sabra marie on critic.

 

0.5 = 50 % damage critic ?

 

+

 

0.3 of white forge = 30 % damage critic ?

 

 

BUT...

 

On my ranger, i do 28-30~ damage on CRIT...

 

So, there is a problem no ?

 

I use twin arrow and its very light. I have upgrade with +25 % burn damage. I see the +6 fire. But 30 + 6 = 36 is not enough. Its strange.

 

Under my estimation, with the DR ennemy substracted, and the numbers of log, i should have a minimum of 40 damage without the fire damage (on crit obviously).

 

 

Image 1

http://img15.hostingpics.net/pics/203780Pillars1.png

 

Image 2

http://img15.hostingpics.net/pics/306545Pillars2.png

 

According to my calculations , the minimum damage , should be 46-6 = 40 against 31 here.

 

What is the value of "+0.5" exactly ?^^

 

Thanks.

Edited by theBalthazar

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Hey theBalthazar,

 

Nice find! Thanks for pointing this out, it seems that the Annihilation weapon mod isn't modifying critical damage. I have written up a bug report and added it to our database. 

 

Thanks a bunch!

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Whats this at obsidian.net?

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What's your MIG score?

 

The extra crit damage from Annihilation and Durgan Steel is additive and only applies to the weapon's base damage, so it should be:

 

MIN.: 13 * 80% = 10.4 extra damage

 

MAX: 20 * 80% = 16 extra damage


"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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+50 % (base critic)

+50 % (Annihilation)

+30 % (Durgan)

 

=

 

130 % Critics.

 

Might : 18

 

Base : 20-31 damage (+24 % Might +30 % Exceptionnal, +10 % Mantle)

 

I do always ~35 damage in 3.02, without count fire.

 

There is a problem. OR I don't understand the system of calcul !^^

Edited by theBalthazar

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It should work like this:

 

regular hit

 

MIN.: [13 * (1 + 0.24 + 0.3 + 0.1)] = 21.3

 

MAX: [20 * (1 + 0.24 + 0.3 + 0.1)] = 32.8

 

 

critical hit

 

MIN.: [13 * (1 + 0.24 + 0.3 + 0.1 + 1.3)] = 38,22

 

MAX: [20 * (1 + 0.24 + 0.3 + 0.1 + 1.3)] = 58,8

 

 

This is without the elemental lash. If you're getting less than 38 damage on a critical hit (as it seems to be the case), then one of the bonuses is indeed not applying.


"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Under your estimation : on a critic I do 30,2 damage. (Foe DR = 0)

 

Next try : 36,9.

Next try : 28,4. < MIN

Next try : 32,8.

Next try : 35.

Next try : 37,1.

(All critics)

 

MIN.: [13 * (1 + 0.24 + 0.3 + 0.1 + 1.3)] = 38,22

 

 

There is definitively always a bug ^^

Edited by theBalthazar
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