So I've been putting this game off since it came out because of terrible frame rate in various areas and during every combat encounter. When I pledged for this game it never crossed my mind that a 2.5D game would ever perform so poorly. After checking back every single patch to see if things have improved and seeing nothing, I'm at wits end. During the year or so the game has been out, I have upgraded my PC from a i5 2500k/HD 6950 to an i7 6700/GTX 980 Ti, and to my utter dismay, I saw almost negligible performance improvement.
I was briefly relieved that Copperlane began running at 60fps right after the 3.0 patch, but after a little while playing, the performance dropped back to the usual crap (some kind of memory leak at work I'm sure). The thing is, I could probably tolerate certain areas running at 45fps, but the combat in this game routinely drags performance down to the 20s and 30s when spells go off, making the game a sluggish mess and nigh unplayable.
I'm almost certain that others are suffering the same performance issues so why isn't anyone complaining here? Obsidian, are you just going to leave the game as is and completely ignore optimisation? Sure, the support you've given the game content wise is admirable but why hasn't something central like performance been paid any attention? As entitled as I may sound, I would like a dev response to clarify just what is going on, as I'm sick of waiting to play this game I pledged hundreds of dollars for and years looking forward to.
Question
Justinian
So I've been putting this game off since it came out because of terrible frame rate in various areas and during every combat encounter. When I pledged for this game it never crossed my mind that a 2.5D game would ever perform so poorly. After checking back every single patch to see if things have improved and seeing nothing, I'm at wits end. During the year or so the game has been out, I have upgraded my PC from a i5 2500k/HD 6950 to an i7 6700/GTX 980 Ti, and to my utter dismay, I saw almost negligible performance improvement.
I was briefly relieved that Copperlane began running at 60fps right after the 3.0 patch, but after a little while playing, the performance dropped back to the usual crap (some kind of memory leak at work I'm sure). The thing is, I could probably tolerate certain areas running at 45fps, but the combat in this game routinely drags performance down to the 20s and 30s when spells go off, making the game a sluggish mess and nigh unplayable.
I'm almost certain that others are suffering the same performance issues so why isn't anyone complaining here? Obsidian, are you just going to leave the game as is and completely ignore optimisation? Sure, the support you've given the game content wise is admirable but why hasn't something central like performance been paid any attention? As entitled as I may sound, I would like a dev response to clarify just what is going on, as I'm sick of waiting to play this game I pledged hundreds of dollars for and years looking forward to.
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