VahnXIII I'm glad to hear it's going well. I had a similar character in mind I've been wanting to start. Do you mind a few questions?
1). Did you go with Wolken3156's stat distribution and talents or something else?
2). What did you do for skills (trying to figure out how to balance mechanics with other skills)?
3). What is your current party makeup and how are you managing aggro?
4). Any other comments/advice?
1. Yes. I also try to use items that are +Might and +Dexterity for more power and action speed.
2. Focus on mechanics / stealth with a few points sprinkled in athletics and survival. Mainly mechanics and stealth though.
3. Myself, Aloth, Eder, Durance, Kana and Sagani. Eder and Kana tank and Sagani's fox (Itumaak) is a DPS/offtank. Aloth, Durance cast spells/heal while Sagani does her ranger thing. My PC casts spells then dives into the fray. If things are bad, I switch to my ranged weapon. Usually a single shot and an amplified thrust get my focus back up.
4. Right now, you can use Amplified Thrust to generate focus. It is a level 2 Cipher spell that requires 20 focus to use. The cipher will basically cast an energy ray of some sort at your companion. It then bounces off of your companion and hits a nearby enemy. The damage is huge and it also generates focus. There are many times you can simply spam this one spell until there are no more enemies left. However, this isn't fun and it doesn't help other companions that may be in trouble, so I'll typically open with amplified thrust, cast CC spells if needed and return to killing things however I want.
I also recommend using sabres. Stilletos are another good option. The reason I like sabres is due to the raw damage and crit damage they can put out. Ciphers not only generate focus based on how many hits you get in, but also on the magnitude of the damage done. Sabres do a lot of damage especially when enchanted with secondary damage types. Couple this with Ruffian weapon specialization, two weapon fighting and vulnerable attack and you have a heavy hitter that will hit often. End result is excellent focus replenishment with a couple swings of your blades. After a couple of swings, I dive right back in to my arsenal of spells.
Cipher doesn't have to be your mechanics-focused character. I sacrificed lore for mechanics/stealth mainly for RP reasons. My PC is a traveling cipher that works as an item-finder or detective for hire. Of course this calls for a good level of subterfuge and the ability to get into places you're not supposed to. The blades/spells are mainly for when he runs into trouble....which tends to happen more often than not...
Anyways, hopes this helps a bit. I'm by no means a Boeroer or other master of Pillars.