D101101 Posted October 28, 2015 Posted October 28, 2015 Location map does not work. World map works fine. Load the attached saved game. Press 'M'. Save game Log file System: Host: Arch Kernel: 4.2.4-1-ARCH x86_64 (64 bit) Desktop: Xfce 4.12.3 Distro: Arch Linux Machine: Mobo: Gigabyte model: B85-HD3 v: x.x Bios: American Megatrends v: F10 date: 08/18/2014 CPU: Quad core Intel Core i5-4690 (-MCP-) cache: 6144 KB clock speeds: max: 3900 MHz 1: 3829 MHz 2: 3880 MHz 3: 3860 MHz 4: 3815 MHz Graphics: Card-1: Intel Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller Card-2: Advanced Micro Devices [AMD/ATI] Tahiti XT [Radeon HD 7970/8970 OEM / R9 280X] Display Server: X.Org 1.17.2 driver: fglrx Resolution: 1920x1080@60.00hz GLX Renderer: Gallium 0.4 on AMD TAHITI (DRM 2.43.0, LLVM 3.7.0) GLX Version: 3.0 Mesa 11.0.4 Audio: Card-1 Intel 8 Series/C220 Series High Definition Audio Controller driver: snd_hda_intel Card-2 Intel Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller driver: snd_hda_intel Card-3 Advanced Micro Devices [AMD/ATI] Tahiti XT HDMI Audio [Radeon HD 7970 Series] driver: snd_hda_intel Card-4 Asahi Kasei Microsystems AK5370 I/F A/D Converter driver: USB Audio Sound: Advanced Linux Sound Architecture v: k4.2.4-1-ARCH Network: Card: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller driver: r8169 IF: enp3s0 state: up speed: 1000 Mbps duplex: full mac: 94:de:80:c5:75:ae Drives: HDD Total Size: 1240.3GB (19.4% used) ID-1: /dev/sda model: ST1000DM003 size: 1000.2GB ID-2: /dev/sdb model: SAMSUNG_HD120IJ size: 120.0GB ID-3: /dev/sdc model: KINGSTON_SV300S3 size: 120.0GB Partition: ID-1: / size: 20G used: 11G (58%) fs: ext4 dev: /dev/sda4 ID-2: /home size: 740G used: 214G (31%) fs: ext4 dev: /dev/sda5 Sensors: System Temperatures: cpu: 29.8C mobo: 27.8C gpu: 55.0 Fan Speeds (in rpm): cpu: N/A Info: Processes: 156 Uptime: 13 min Memory: 2554.3/7860.1MB Client: Shell (bash) inxi: 2.2.28
0 Aarik D Posted October 28, 2015 Posted October 28, 2015 Hello D101101, Welcome to the forums! I loaded up your save and didn't see your issue. Make sure that your graphics card are up to date and verify your game cache in Steam. In your Steam Library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. That should clear up the issue for you. Thank you for your support! Obsidian Discord || Grounded Discord
0 D101101 Posted October 28, 2015 Author Posted October 28, 2015 verify your game cache in Steam "All files successfully validated" problem is still here Make sure that your graphics card are up to date Mesa 11.0.4
0 Aarik D Posted October 28, 2015 Posted October 28, 2015 Hello again, Our Linux tester loaded up your save and didn't have any of the issues you are experiencing. It could be a hardware issue on your end. A user on the forums has created codes on how to fix some of these issues. Take a look and see if that works for you. http://forums.obsidian.net/topic/82667-rendering-issues-on-linux-now-theres-a-work-around/?hl=%2Blinux+%2Bhack Thanks Obsidian Discord || Grounded Discord
0 Aurelio Posted October 29, 2015 Posted October 29, 2015 Have the devs looked into what the fix is trying to do? See the comments in code: https://raw.githubusercontent.com/dscharrer/void/master/hacks/pillarsfix.c Even links to some bug reports. Might help to fix the issues on PoE side.
0 Aarik D Posted October 29, 2015 Posted October 29, 2015 Hello Aurelio, I have brought it to their attention. I'm sure they are already looking into it. Cheers. Obsidian Discord || Grounded Discord
0 spambot Posted October 31, 2015 Posted October 31, 2015 Mesa 11.0.4 Our Linux tester loaded up your save and didn't have any of the issues you are experiencing. It could be a hardware issue on your end. Apparently it only happens with Mesa 11 and not with earlier driver versions. (And only with AMD cards.) Until now the only people who had Mesa 11 installed were users of small bleeding-edge Linux distros, which is why not many people complained about it. But a new big Ubuntu release just came out this month, and it includes Mesa 11, so expect this to become more of a mass problem if Obsidian devs don't hurry to fix it on the PoE side! While a Mesa bug-report has been opened, the take-away from it is that this is not actually a Mesa bug. Just a performance optimization that was added to Mesa which should not affect any standard-compliant OpenGL program - but exposes a bug in PoE's minimap fog-of-war rendering code. So the Obsidian devs can't wait this one out - it has to be fixed on the PoE side. 1
0 Aarik D Posted November 3, 2015 Posted November 3, 2015 Hey spambot, Thanks for letting us know about the update. I have informed our team about the issue and we'll look into it. Thanks a bunch! 2 Obsidian Discord || Grounded Discord
0 Aarik D Posted January 26, 2016 Posted January 26, 2016 Hey Aurelio, We will be looking into these fixes after 3.0 is launched! Obsidian Discord || Grounded Discord
Question
D101101
Location map does not work.
World map works fine.
Load the attached saved game.
Press 'M'.
Save game
Log file
9 answers to this question
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