Qistina Posted October 23, 2015 Share Posted October 23, 2015 (edited) Are they really have any difference or they are all the same only have different class name? Today we can see thsese classes are blurred, i see some discussions about this in forums, but so far i can see gamers still argue about these classes characterization. Most RPG today have no pure class anymore or at least encourage hybrid between might and magic, this somewhat make these classes and the role-playing idea behind it have been blurred. Now we also have Assassin-Mage, and this build is quite popular in games that allow such build, and some games do have specific class name for this. What i want to talk about is the role-playing aspect vs game-play vs whatever the game developer want to put into their games. In the older games, class name and the class itself do have impact in role-playing, it stay true to it's name, the class and the lore, but this is not true in modern games anymore because games today tend to mix might and magic encouraging players to build their character whatever the player wanted. Spellswords as according to TES:Oblivion are anyone who wear heavy armor, using sword and magic in battlefield. While Battlemages are Mages who use magic in battle and finish the job with their weapons. But these two soon become blurred because the player only have to put stats, buy some spells and put some gears. Because of magic in this game are all universal, meaning every classes and everyone can use the very same spell, the class make no difference in the end. There is no difference playing as Spellsword or Battlemage, both use the same spells, can have the same stats and both can wear armor. Common concept about Paladin is they are half-priest half-knight, they are zealous, their speciality is against undead and unholy magic. Templar in Dragon Age are simply anti-Mage, they are also religious and zeal, but their purpose is fighting magic. The idea behind Templar surely based on Paladin archetype but with different purpose. Templar of Dragon Age is unique for that even though an anti-Mage is a common mechanic in any RPG. But in newer games, there is no really Paladin and Templar anymore since anyone usually can buy all spells such in TES and Dark Souls. meaning classes and role-playing nowadays have no real sense. Arcane Warrior is unique to Dragon Age : Origin, a Mage who use magic to amplify their melee combat prowess. A Mage turn into a warrior by using a special magic. Sadly this didn't return in the next two series of Dragon Age. Don't exist in Dragon Age 2 and in Dragon Age : Inquisition it is replaced with Knight Enchanter but not the same thing. Knight Enchanter is more about game-play rather class-lore to role-play. So, i think in future games, there is no art anymore, gamers only play games, play the builds, but there is no more than that, soulless. When building a character it is only about look cool and powerful. There is nothing behind it all... Edited October 23, 2015 by Qistina Link to comment Share on other sites More sharing options...
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