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NightRevan

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About NightRevan

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    nightrevan
  1. Questions of something being to much for children for adults to be fans of or that such are embarrassing (both being slightly odd given how gaming as adults had been viewed until fairly recently and sometimes still is given the forum, or that fairy tales were intended as much for adults as children in their origin) combined with mentions of CS Lewis put me on mind of his answer to such concerns: '“Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is gr
  2. I think you are getting to hung up on needing the game to have to provide the role you wish to play explicitly in terms of classes, but that isn't necessary as many have pointed out in this thread there have always been classless RPG systems in which you work out and decide who your character is rather than picking a class (which often comes with it's own oddities such as restrictions that don't often make logical sense, why can't a mage wear armour for example, particularly if he isn't energetically fighting in the front lines as good armour was designed to distribute it's weight well and sho
  3. Well in the first two Elder Scroll games, Arena and Daggerfall, spellswords were conceived of as a warrior/fighter mage or eldritch knight idea, one who combines martial prowess with arcane might, being adapt and using spell and weapon together. The battlemage was seem as a mage specializing in battle and focuses on destruction magic and is the opposite of say the healer class in the first Elder Scrolls games, whose focus is restoration magic is is defensive in focus, the battlenage is intended as a mage who focuses on using magic in combat to destroy their opponents. They do also have knowl
  4. The biggest lesson I learned from playing PS:T is to never neglect the Intelligence/Wisdom/Charisma type stats in an RPG. KOTOR II is a great example of a game where they matter. But that is also a potential problem, where you need to make sure your character has good intelligence, wisdom or charisma stats or to have to game influence system through degrees of metagaming (particularly via a influence guide) in order to understand the story. Some things of course shoukd be unavailable to characters not that intelligent or wise extra and some should get themselves into issues that intelligent,
  5. Huh, what, are you talking about Bastila, or some early development stuff? Early development stuff. I mean, who should to be protagonist. ,I think it was Ulic Qel-Droma who was being either thought of as the protagonist or a version of him, and Bastila was supposed to be Vima Noomi Sunrider's daughter. At least I think I read something like that years ago,
  6. Well can't fault them for not thinking big , though it hasn't got a hope in Hades of succeeding I find myself wishing it would do the impossible. I'd pop down south and visit it. If you're gonna try something impossible you might as well aim for the stars I say, my hat off to their bonkers scheme
  7. I see DA:O as similar to say the alien movies, the Darkspawn are like the xenomorphs in being the antagonist, a implacable force of parasitic and alien horror, that can't be talked, reasoned with or fully understood, they aren't relatable but pure horrific and destructive threat (particularly with the alien being a rape metaphor adding to it's horror). Wheras the villains are Loghain, Howe and co in DA:O and the Company in the person of the android Ash and Burke in Alien and Aliens respectively, they are the relatable villian for main characters to contend and engage with, who have understabl
  8. Then they could all be elves, or dwarves etc and so forth. I pick human because in appearance humans predominate (by far), but either way they function as a single species not many, they don't have different inherent natures in areas or approaches to things (they function, live, socialize, have families, houses and craft and think and have the same beliefs and traditions) as the predominate humans in game. They have no to little discernible ancestral differences with the humans. There is nothing which marks them out as a seperate species, they functionally aren't, there is just pkayer race spe
  9. Then they could all be elves, or dwarves etc and so forth. I pick human because in appearance humans predominate (by far), but either way they function as a single species not many, they don't have different inherent natures in areas or approaches to things (they function, live, socialize, have families, houses and craft and think and have the same beliefs and traditions) as the predominate humans in game. They have no to little discernible ancestral differences with the humans. There is nothing which marks them out as a seperate species, they functionally aren't, there is just pkayer race
  10. I think that's pretty much the point. Obsidian wanted to make a game in which the main fantasy races intermingled and created societies together, while adding in a few twists (the fact that they can't breed with each other, for example), the half-orcs equivalent weren't barbarians but a civilization of builders, etc. Orlans are much closer to Deep Gnomes in my opinion, with their art of warfare and somewhat xenophobic approach to life being born from generations of abuse from the bigger species.Which unfortunately has me thinking again what is the point of the player (the non-player a much
  11. The thing isn't that the races aren't a typical fantasy version of say an elf or dwarf, they could have done something completely different with them, or not had elves and dwarves etc and created could completely different and new races. The problem I get is there are no races, nothing distinct about the races or that distinguishes them at any level besides the visual one, a whole unique species and nothing unique or different. One of the advantages of a fantasy or sci-fi setting if you decide to include fantasy or alien races is you can be creative and bring whole new societies in which
  12. That really isn't what I'm driving at, it's not that races in Dyrwood feel solidarity together against Aedyr and those in that empire, it us there is no distinctions at all beyond the surface, of what essentially different species, no hints of the major events that brought parts of different species together and happily formed these homogeneous whokes much somehow obliterated any apparent distinctions of what would logically be vastly different cultures and beliefs, languages etc, no hint of these distinctions at all. There are no actual layers I've seen much of, there really aren't races in
  13. I somewhat agree so far from my play through (though I haven't completed the game yet and haven't been to Twin Elms area yet) but it feels more the only distinctions comes from the areas they come from (say Adyer or Dyrwood etc) with it feeling irrelevant if they are humans, elves or dwarves, they seem to have the same culture, worldview and beliefs (and the total uniformity in worldview and belief options feels a bit odd with no variations I've encountered, no one has a different metaphysical concept of what soul means just the 'ghost in the machine concept, no other gods or afterlife beliefs
  14. Ah good news for the young would-be assassin population of Defiance Bay everywhere, though the undertakers business will slow done a little . But more seriously interesting information, after so many times it gets a little annoying when you just want to get from a to b.
  15. I saved him and the Doemenel's didn't take it well (luckly I had already done the quest to sort out attacks on the Salty Marsh involving them) as that what my character would do. I've lost count of the amount of assassins I've killed with notes of the Doemenel's price on our heads including the women's fiancée. It's just become a thing now as I go through Defiance Bay 'oh, another group of would-be assassins to steam-roll' like annoying flies. The choice has it's own fun, but yeah you won't be working with the Doemenels without a workaround. Suffice to say, my PC isn't on the Doemenel's
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