Am I the only one who really used hotkeyed abilities?
Anyway, before 2.0, hotkeyed abilities would show up above your normal action bar in order of them being hotkeyed. Now, they show up in the lexicographic sort order of their hotkey itself (in ascending order).
This is a major usability regression. Before, every time I added a new hotkey, the ability would predictably show up to the right of all the existing hotkeyed abilities. Aside from retaining a consistent sort order for existing abilities, it means I could also order my abilities however I wanted, generally from weakest to strongest (very useful on a cipher since then my hotkeyed abilities also act as a "focus gauge" so I can see what I can use without having to read that super-small integer on my portrait).
However, by ordering hotkeyed abilities by the hotkey itself there is no more a consistent ordering for abilities. I either have to unintuitively alphabetically order my abilities as I want them sorted (which is very unintuitive for QWERTY keyboards where instead I just want to go from left-to-right on the keyboard and have that visually represented left-to-right as well) or I have to deal with the fact that my abilities are not going to have a consistent location on the screen as I shuffle stuff in and out.
I imagine that this is either a really low priority issue or one that only I care about, but I mean it's super annoying. It's almost like UX 101: don't shuffle around the user's buttons [which is what constant sorting by the hotkey does]. It just strikes me as annoying that someone felt the need to change this behavior for 2.0/White March and thought that this was actually an improvement.
Question
thelee
Am I the only one who really used hotkeyed abilities?
Anyway, before 2.0, hotkeyed abilities would show up above your normal action bar in order of them being hotkeyed. Now, they show up in the lexicographic sort order of their hotkey itself (in ascending order).
This is a major usability regression. Before, every time I added a new hotkey, the ability would predictably show up to the right of all the existing hotkeyed abilities. Aside from retaining a consistent sort order for existing abilities, it means I could also order my abilities however I wanted, generally from weakest to strongest (very useful on a cipher since then my hotkeyed abilities also act as a "focus gauge" so I can see what I can use without having to read that super-small integer on my portrait).
However, by ordering hotkeyed abilities by the hotkey itself there is no more a consistent ordering for abilities. I either have to unintuitively alphabetically order my abilities as I want them sorted (which is very unintuitive for QWERTY keyboards where instead I just want to go from left-to-right on the keyboard and have that visually represented left-to-right as well) or I have to deal with the fact that my abilities are not going to have a consistent location on the screen as I shuffle stuff in and out.
I imagine that this is either a really low priority issue or one that only I care about, but I mean it's super annoying. It's almost like UX 101: don't shuffle around the user's buttons [which is what constant sorting by the hotkey does]. It just strikes me as annoying that someone felt the need to change this behavior for 2.0/White March and thought that this was actually an improvement.
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