Shevek Posted June 18, 2015 Share Posted June 18, 2015 The latest stream mentioned there would be optional level scaling. While I am not a huge fan of it, I can see how it could be useful in a game like PoE. That being said, like all things, level scaling can be implemented in a variety of ways. I would ask that you please refrain from Bathesda like crap level scaling. In that way, enemies have no level floor and they come down to your level. They also have no ceiling and even the lowliest ****roach can be formidable opponent when level scaled. This is the easiest way to implement level scaling but it also sucks really REALLY bad. Please give monsters a bracketed level range. So, they have a minimum level and a maximum level. So, if a level one guy comes across a dragon, he's toast. If a level 12 guy fights wolf, it wont be that bad. So, for example, currently Adra Beetles are like level 8 I think. A bracket scaled Adra Beetle could be maybe level 8-11. If you come across the beetle at any point below 8, you are in trouble since 8 is its minimum level. If you hit it at 10, it will scale up to 10. If you hit it at 12, it will be a bit easier since its max level is 11 and you will have 1 level on it. 3 Link to comment Share on other sites More sharing options...
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