Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Is there a console command to increase the range of Paladin zealous auras?

paladin aura console

  • Please log in to reply
25 replies to this topic

#1
roller12

roller12

    (2) Evoker

  • Members
  • 84 posts
Its like a self buff lol. I want to play a Diablo 2 auradin. (and by playing i mean have as much fun). Why would they limit the range on it so much, his unique shield has map-wide effect.


Speaking of which is saving with auras enabled still broken in 1.05? so far im turning everything off before quicksave.

#2
Dadalama

Dadalama

    (3) Conjurer

  • Members
  • 148 posts

if you're going to cheat just give yourself more intellect
 

AttributeScore player intellect ##



#3
roller12

roller12

    (2) Evoker

  • Members
  • 84 posts
im already at 18 int the aura has a range of like 1 meter everyone is constantly out of range. i dont know what they were thinking.

#4
Veynn

Veynn

    (3) Conjurer

  • Members
  • 178 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

You can buy a Paladin Boots that increases Zealous Focus range in one of the stores. Boots of Zealous Command, I think.



#5
Luckmann

Luckmann

    Arch-Mage

  • Members
  • 3497 posts
  • Location:The Scanian Flatlands

Nope, no such command. That said, I agree with you; paladin aura ranges should be normalized and at least doubled, maybe even tripled.



#6
scrotiemcb

scrotiemcb

    (4) Theurgist

  • Members
  • 253 posts
  • Location:El Paso, TX

Nope, no such command. That said, I agree with you; paladin aura ranges should be normalized and at least doubled, maybe even tripled.

Definitely not that much.

 

I definitely feel that Paladin auras should apply to your back line or your front line, but not both... unless you get two Paladins.



#7
roller12

roller12

    (2) Evoker

  • Members
  • 84 posts

I definitely feel that Paladin auras should apply to your back line or your front line, but not both... unless you get two Paladins.

But it does already.. in form of priest spells. Paladin is a commander, but he cant even command his party, his shield does a better job on it.

#8
Tigranes

Tigranes

    Obsidian VIP

  • Members
  • 10418 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Your INT can go higher than 18. But maybe your base INT, which is what the console command sets, can't? Try it. 

 

The boots Veyne mentioned should also help. But I don't know if that will get you to where you want it to be.



#9
Luckmann

Luckmann

    Arch-Mage

  • Members
  • 3497 posts
  • Location:The Scanian Flatlands

Nope, no such command. That said, I agree with you; paladin aura ranges should be normalized and at least doubled, maybe even tripled.

Definitely not that much.
 
I definitely feel that Paladin auras should apply to your back line or your front line, but not both... unless you get two Paladins.


I don't see why. If we average the auras and standardize the range, and then triple it, we're talking about a range of about 10m.

So not only do I feel that there's no inherent reason why it would be an "either/or"-issue regarding back-line vs. front-line, but we're not even talking about a massive change.

#10
roller12

roller12

    (2) Evoker

  • Members
  • 84 posts
Well i went ahead and changed it myself so we can check, everything @18 int and the screenshots dont mention it, but also with the +10 aura increase ring. (cba to redo the screenshots)
removing it limited the range to just Eder on default range.

default range
Attached File  range-x1.jpg   129.3KB   2 downloads

x2 range
Attached File  range-x2.jpg   132.63KB   2 downloads

x3 range
Attached File  range-x3.jpg   109.53KB   3 downloads

#11
FlintlockJazz

FlintlockJazz

    White Rabbit of the Obsidian Order

  • Members
  • 1938 posts
  • Location:Pocket Domain in the Outer Astral Plane
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Definitely not x3 range.  I would have no problem with having the default range stay the same and instead gaining talents that you can take to increase it's range or effect.


  • oaktownbrown and mazeltov like this

#12
Luckmann

Luckmann

    Arch-Mage

  • Members
  • 3497 posts
  • Location:The Scanian Flatlands

Well i went ahead and changed it myself so we can check, everything @18 int and the screenshots dont mention it, but also with the +10 aura increase ring. (cba to redo the screenshots)
removing it limited the range to just Eder on default range.

default range
attachicon.gifrange-x1.jpg

x2 range
attachicon.gifrange-x2.jpg

x3 range
attachicon.gifrange-x3.jpg


Given that 18 Intellect increases ranges by almost 50%, the test should be done at 10. Also, it'd be better if you actually measured with in-game markers, not.. Paint.

With almost +50% range, I actually think that that looks pretty damn reasonable.

Unless I'm mistaken, the default range of Zealous Focus (the one you're trying; I had to check your log to make sure) is 2,5m. Meaning that your first circle is supposed to be just short of 3,7m.

Edited by Luckmann, 12 May 2015 - 03:22 AM.


#13
roller12

roller12

    (2) Evoker

  • Members
  • 84 posts
this is not done in Paint, those are real, i measured with aura symbols on characters. yep the Paladin feats are varying between 2.5 and 5m.. Maybe i should set them to all to 7.5m (x3) or 6m maybe, bringing standardization too. or just double/triple everything, thus preserving the original relation.

Definitely not x3 range.  I would have no problem with having the default range stay the same and instead gaining talents that you can take to increase it's range or effect.

hmm, x2.5 maybe? Im not that far in the game yet to judge. (act 1)

#14
Luckmann

Luckmann

    Arch-Mage

  • Members
  • 3497 posts
  • Location:The Scanian Flatlands

this is not done in Paint, those are real, i measured with aura symbols on characters. yep the Paladin feats are varying between 2.5 and 5m.. Maybe i should set them to all to 7.5m (x3) or 6m maybe, bringing standardization too. or just double/triple everything, thus preserving the original relation.
 

Definitely not x3 range.  I would have no problem with having the default range stay the same and instead gaining talents that you can take to increase it's range or effect.

hmm, x2.5 maybe? Im not that far in the game yet to judge. (act 1)


If you didn't draw those in Paint, I have no idea what you used, but it looks like Paint. :lol:

Either way, standardizing them to 10m remains my standing suggestion.

#15
mazeltov

mazeltov

    (4) Theurgist

  • Members
  • 341 posts

Definitely not x3 range.  I would have no problem with having the default range stay the same and instead gaining talents that you can take to increase it's range or effect.

 

Yes, perhaps a modest radius increase tacked onto Aura-enhancing class Talents. Currently only ZFocus has such a Talent (Critical Focus), but the others Auras should have one too.



#16
FlintlockJazz

FlintlockJazz

    White Rabbit of the Obsidian Order

  • Members
  • 1938 posts
  • Location:Pocket Domain in the Outer Astral Plane
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

 

hmm, x2.5 maybe? Im not that far in the game yet to judge. (act 1)

 

Honestly if you have it go much more than x2 then you might as well not even have a range and just have it affect your party all the time regardless of distance.  I feel that there has to be some drawback for going too far from the paladin.  This is my opinion as a decent aura range, not factoring how intelligence affects it's range, assume I am talking about a paladin that has invested some points into intelligence to be an affective aura-dude.

Yes, perhaps a modest radius increase tacked onto Aura-enhancing class Talents. Currently only ZFocus has such a Talent (Critical Focus), but the others Auras should have one too.

 

Yeah, I feel there should be more talents that affect how auras works in addition to the ones that actually give you an aura.  Like how you get talents for changing how Divine Favour works for Priests.



#17
peddroelm

peddroelm

    (6) Magician

  • Members
  • 605 posts
  • Deadfire Backer

Ironically paladin auras are currently bugged and eventually grow to cover the whole map anyway  :yes:   ..  Had you advanced the game instead of running measurements you would've gained a few centimeters already . 

 

http://forums.obsidi...ance-reach-bug/


Edited by peddroelm, 12 May 2015 - 05:47 AM.


#18
roller12

roller12

    (2) Evoker

  • Members
  • 84 posts
I think the bug, if at all, only triggers when you save with an aura, so im saving w/o, no ill effects so far. In any case i couldnt manage to do 10m auras, too difficult, but here are 5meters (twice the size) and 7.5meters(x3 size), instead. Unified. Paladin Aura Mod. Just copy files into the appropriate folder. Override folder doesnt seem to be working, i wonder why it is there.
The boosted auras are zealous focus, critical focus, zealous endurance and zealous charge. Its still less than maximum weapon range, (or maybe it isnt!, but i have to eat sometimes). Tested, everything works.

 

If you didn't draw those in Paint, I have no idea what you used, but it looks like Paint. laughing.gif


Okok i got better with Paint too :D
Attached File  range750example.jpg   121.32KB   0 downloads

Edited by roller12, 12 May 2015 - 06:10 AM.


#19
manageri

manageri

    (3) Conjurer

  • Members
  • 188 posts

Yeah, the range of auras is ridiculous. More like odors. Don't see why it can't just be basically visual range or so, it's not like the aura buffs are game changing when they don't even stack with anything.



#20
ciphrus

ciphrus

    (1) Prestidigitator

  • Members
  • 6 posts

Yeah, the range of auras is ridiculous. More like odors. Don't see why it can't just be basically visual range or so, it's not like the aura buffs are game changing when they don't even stack with anything.

I was genuinely confused about this.  If you have a priest in your party doesn't that make pally auras more or less useless?  They should at least stack, and have the same range as chanter verses to make them useful in a party.  I'm playing on potd and almost done with chapter 2, so far Kana can ot just as well as Pallegina, but seems a lot more useful and helpful.


Edited by ciphrus, 12 May 2015 - 09:44 AM.






Also tagged with one or more of these keywords: paladin, aura, console

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users