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[1.0.5.0563] Zealous focus/endurance reach bug

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As reported several times this tedious bug still persist. Aura range grows inexorably as time in game passes.  

I'm getting tired of playing a broken game. 

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I've kind of suspected this as well, since at the beginning the aura range was pitifully small on my 19 Int paladin and then has become large enough to not worry about positioning people to be in it.

 

This is arguably how it should be: aura range should just always affect your entire team.

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Oh, so that's what's happening. I think I've also observed some weird permanence about it, with monsters keeping the aura after my paladin has been charmed and broken free of it.


For something being 'for free', 'straight after leaving port maje' there sure is a lot of specific investment and required stopovers.

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I just wanted to necro this thread because this bug still exists and it's actually quite silly because it effectively means Paladin zealous auras are effectively infinite in range eventually.

 

However, fixing it back to how it should be working will likely bring up complaints on how small the actual range is, so I suggest that the range be buffed so that if you have a Paladin with Int in the 18+ range the auras should affect about a healthy 3/4 of the screen.

Edited by Idleray
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