Xarastier Posted April 21, 2015 Posted April 21, 2015 I'm in the ruins in scouting mode and discovered secrets at several signa tiles set in a luminous rectangle yet am unable to acquire any secrets when clicking on them. I have lvl 2 mechanic skill which is apparently not enuf. Will someone tell me what lvl of skills are required to attain these secrets? Also the same question for climbing the walls in in the ruins of Valewood. The thing about political Power is that, like everything else, it's an illusion and often confused with Authority whereas authority is static; passive and defensive as it is given by power and can be taken away; Power is taken, fluid, willful and offensive, and cannot be taken, only replaced. Everything is One...You. You are so much greater than the outline of Your body. -Allen C. Norde`
kaiki Posted April 21, 2015 Posted April 21, 2015 Level 3 mechanic for Cilant Lis and Level 5 Athletics in Valewood.
LadyCrimson Posted April 21, 2015 Posted April 21, 2015 I'm in the ruins in scouting mode and discovered secrets at several signa tiles set in a luminous rectangle Those aren't secrets, they're traps. Also, moving to spoilers. P.S. Secrets found with Mechanics glow purple. P.P.S. If your chr. can't climb the vines you can bring Eder back a bit later and he can do it “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Tigranes Posted April 21, 2015 Posted April 21, 2015 Buy climbing hook and rope from Gilded Vale for the Valewood wall, too. Or get higher Athletics. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Xarastier Posted April 22, 2015 Author Posted April 22, 2015 Thanks for the heads-up guys. Now I know the diff tween traps & secrets & the benefit of the hook&rope. Stay strong. The thing about political Power is that, like everything else, it's an illusion and often confused with Authority whereas authority is static; passive and defensive as it is given by power and can be taken away; Power is taken, fluid, willful and offensive, and cannot be taken, only replaced. Everything is One...You. You are so much greater than the outline of Your body. -Allen C. Norde`
thestigma Posted April 22, 2015 Posted April 22, 2015 Also worth mentioning that you are not really supposed to be able to disable those traps (well, most of them anyway). The traps present a obstacle that you can solve in one of three ways: - Find a different path around it - Use someone with at least lvl1 mechanic to disable a narrow path of traps that makes it barely possible to squeeze through (some of the traps are easy to disable - making it possible to Indiana-Jones your way across) - Disable the traps via lighting the pillars in the adjacent room Of course if you want to do extreme optimization - you can leave the traps and then disable them all later when you can come back with more mechanics skill, as all traps do give some xp reward... -Stigma 1
Amberion Posted April 22, 2015 Posted April 22, 2015 (edited) Also worth mentioning that you are not really supposed to be able to disable those traps (well, most of them anyway). The traps present a obstacle that you can solve in one of three ways: - Find a different path around it - Use someone with at least lvl1 mechanic to disable a narrow path of traps that makes it barely possible to squeeze through (some of the traps are easy to disable - making it possible to Indiana-Jones your way across) - Disable the traps via lighting the pillars in the adjacent room Of course if you want to do extreme optimization - you can leave the traps and then disable them all later when you can come back with more mechanics skill, as all traps do give some xp reward... -Stigma My rogue with max mechanics had no problem disarming all the traps as soon as she saw them... Edited April 22, 2015 by Amberion
Xarastier Posted April 22, 2015 Author Posted April 22, 2015 (edited) - Disable the traps via lighting the pillars in the adjacent room Of course if you want to do extreme optimization - you can leave the traps and then disable them all later when you can come back with more mechanics skill, as all traps do give some xp re Very interesting. How did you discover that lighting the pillars in the adjacent trapped room would disable the traps? Since the pillared room is a dead-end, did you light the pillars, and subsequently return to the trapped room (with the exit) to find the traps disabled? Also, if my character was to return to the trapped room (at this point I know I lit the pillars, but don't recall whether the traps are now disabled) with sufficient mech and the traps disabled, is there a way to enable them to acquire xp? Edited April 22, 2015 by Xarastier The thing about political Power is that, like everything else, it's an illusion and often confused with Authority whereas authority is static; passive and defensive as it is given by power and can be taken away; Power is taken, fluid, willful and offensive, and cannot be taken, only replaced. Everything is One...You. You are so much greater than the outline of Your body. -Allen C. Norde`
Dadalama Posted April 22, 2015 Posted April 22, 2015 use a torch to light the pillars or your head if you're fire godlike It's good to criticize things you love.
LadyCrimson Posted April 22, 2015 Posted April 22, 2015 Very interesting. How did you discover that lighting the pillars in the adjacent trapped room would disable the traps?If you have the rogue-like npc with you he makes a comment as you approach them the first time. If you hold the TAB key down they highlight and clicking them gives you a message I think. Then you just click each one to light them with the torches (if not a fire godlike). Once disabled I don't think you can reenable them. Although I think the pillar method does not disable ALL of them. More like disables a path through them. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Xosmi Posted April 23, 2015 Posted April 23, 2015 Very interesting. How did you discover that lighting the pillars in the adjacent trapped room would disable the traps?If you have the rogue-like npc with you he makes a comment as you approach them the first time.If you hold the TAB key down they highlight and clicking them gives you a message I think. Then you just click each one to light them with the torches (if not a fire godlike). Once disabled I don't think you can reenable them. Although I think the pillar method does not disable ALL of them. More like disables a path through them. Can confirm, once you light the pillars it only disables some of the trapped tiles, but there's no option to re-enable the ones it deactivates, so you lose out on the possible exp for disarming them.
Xarastier Posted April 24, 2015 Author Posted April 24, 2015 Tnx guys. I'm convinced it would be futile to return to Cilant lis. The thing about political Power is that, like everything else, it's an illusion and often confused with Authority whereas authority is static; passive and defensive as it is given by power and can be taken away; Power is taken, fluid, willful and offensive, and cannot be taken, only replaced. Everything is One...You. You are so much greater than the outline of Your body. -Allen C. Norde`
Quillon Posted April 26, 2015 Posted April 26, 2015 In Cilant Lis' after I reveal the secret alcove and kill the monster there, I go into scouting mode and my character finds something but there is no indicator pink-purple thingy, everytime I start a new game this pisses me off. I looked at a guide which shows that secret loot is there near the alcove's entrance but game doesn't show it to me.
Xarastier Posted April 27, 2015 Author Posted April 27, 2015 W'sup Quillon. When an acquired item is taken either by the tab key or scouting a right click on it will not only indicate what it is but also what it does. Did you ever right click on that "pink-purple thingy" (or place it in your inventory or stash)? By your description of the odd color there's a good chance that it's at least an Epic item! It may be worth your time & energy to return and get it (if you don't have to restart). The thing about political Power is that, like everything else, it's an illusion and often confused with Authority whereas authority is static; passive and defensive as it is given by power and can be taken away; Power is taken, fluid, willful and offensive, and cannot be taken, only replaced. Everything is One...You. You are so much greater than the outline of Your body. -Allen C. Norde`
Quillon Posted April 27, 2015 Posted April 27, 2015 The problem is I can't see the loot which I discovered using tab or whatever When I looked at a guide map in the interwebz, it shows there is a secret stash right near the secret door but game doesn't show it to me. I'm not expecting an Epic İtem :D but this is the only place something like this happens in the game.
Xosmi Posted April 27, 2015 Posted April 27, 2015 The problem is I can't see the loot which I discovered using tab or whatever When I looked at a guide map in the interwebz, it shows there is a secret stash right near the secret door but game doesn't show it to me. I'm not expecting an Epic İtem :D but this is the only place something like this happens in the game. You mean the secret door in the room with the gems-for eyes face, near the ooze monsters, right ? There's no 'hidden' loot there, only the container that you can only get at once the door is open, which will show up just fine even if you're not in stealth mode. The only thing 'secret' about that stash is that you need to interact with the stone face to open up the door the container is behind, that's all.
Quillon Posted April 28, 2015 Posted April 28, 2015 The problem is I can't see the loot which I discovered using tab or whatever When I looked at a guide map in the interwebz, it shows there is a secret stash right near the secret door but game doesn't show it to me. I'm not expecting an Epic İtem :D but this is the only place something like this happens in the game. You mean the secret door in the room with the gems-for eyes face, near the ooze monsters, right ? There's no 'hidden' loot there, only the container that you can only get at once the door is open, which will show up just fine even if you're not in stealth mode. The only thing 'secret' about that stash is that you need to interact with the stone face to open up the door the container is behind, that's all. After the secret door opens and normal stash there looted, I go in scouting and discover something which is no where to be found.
Tigranes Posted April 28, 2015 Posted April 28, 2015 How do you know you 'discover' something? There isn't anything there after the ooze and the ordinary loot sack. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
kaiki Posted April 28, 2015 Posted April 28, 2015 How do you know you 'discover' something? There isn't anything there after the ooze and the ordinary loot sack. If you go into scout mode you "discover" the secret door, I believe. The sound will play, an alert will pop up in your log but nothing will be highlighted.
Quillon Posted April 28, 2015 Posted April 28, 2015 (edited) How do you know you 'discover' something? The log says my character discovered something and the sound effect. Edited April 28, 2015 by Quillon 1
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