Malignacious Posted April 21, 2015 Posted April 21, 2015 By getting hit? By counting the number of encounters since last rest? Is it exasperated by low constitution?
eLPuSHeR Posted April 21, 2015 Posted April 21, 2015 By having low athletics mostly. And travelling for a lot of hours without resting.
Xosmi Posted April 21, 2015 Posted April 21, 2015 Passage of time, also during fights the rate of acquiring fatigue is increased (not sure by what rate though). The higher a characters athletics is, the slower they will get fatigued. I find that characters with 0 athletics hardly last for 3-4 fights before getting fatigued, while characters with 3 athletics can clear out an entire map, or even 2 if there's not too many enemies around.
Enoch Posted April 21, 2015 Posted April 21, 2015 I'd be really nice if we could see current fatigue levels on the character sheet before hitting the threshold of stat-modifiers being applied. I've had a few situations where I've passed by an inn and wondered if it would be a good idea to stop for a nap or not.
LadyCrimson Posted April 21, 2015 Posted April 21, 2015 If you have 7+ Athletics they all become Engergizer bunnies. Eventually they'll still complain about wanting to make camp, but it takes a long long time. I'd travel to a map that took over a day to travel, go fight some stuff, then travel back and they still weren't tired. It would be nice to know what the actual initial rate of Fatigue gain was. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
aenemic Posted April 22, 2015 Posted April 22, 2015 I would have preferred it if the rates stayed the same outside of combat, and the athletics skill only lowered fatigue gain in combat. Would have simply made more sense in my opinion and gone a long way to increase immersion. No matter how fit you are, you're not gonna go two days straight without sleep and be any good in a fight.
Xosmi Posted April 23, 2015 Posted April 23, 2015 I would have preferred it if the rates stayed the same outside of combat, and the athletics skill only lowered fatigue gain in combat. Would have simply made more sense in my opinion and gone a long way to increase immersion. No matter how fit you are, you're not gonna go two days straight without sleep and be any good in a fight. Shhh, high-atlethics characters just secretly gain caffeine IV-drips, don't tell anyone
demeisen Posted April 23, 2015 Posted April 23, 2015 How does fatigue happen? Well, for me it happens when I've stayed up until 4 in the morning playing PoE. Just one more area, and then I'll hit the hay...
chouia Posted April 23, 2015 Posted April 23, 2015 (edited) I remember that my fighter was tired before others, and he got good athletic. He was the only one in front, dodging and tanking all ennemies. So I guess that when you get hit, you are tired more quickly. But I'm not sure, just a feeling. (Notice that he attacked -and ran- more too, because he was using a long sword, and others were using very slow arbalests.) Edited April 23, 2015 by chouia
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