April 5, 201510 yr If I had one complaint against this great game and it probably an engine limitation, is the "squareness" of the maps. I know I can only go so far up/down left/right before I get to the "end". A truly free roam map where I could get lost would have been awesome. Gaming is interactive...watching TV ..not so much.
April 5, 201510 yr I actually feel the opposite. I'm a completionist, so I always make sure I uncover the entire map before leaving an area. If every map were a maze or a seemingly endless plain, it would just be frustrating to me.
April 5, 201510 yr Well, it's exactly like the old Infinity Engine games, which is the main selling point of this game. It's not supposed to be Skyrim in 2D.
April 5, 201510 yr Arcanum tried having a large open world, outside of the "square" main maps, to a degree. Most people never used it. I have gone for a few arcanum walks, but I've never really found anything of note hidden out there - just more and more dirt lol. Edited April 5, 201510 yr by Gallenger
April 5, 201510 yr The boundaries of the maps are square, but the maps themselves are not all square. There are some oval maps, for example, where there is nothing in the corners.
April 5, 201510 yr I agree. I didn't like it in the IE games either, but I recognize the limitations of the engine, and it doesn't really detract from the great story, combat, characters, etc.
April 5, 201510 yr "I actually feel the opposite. I'm a completionist, so I always make sure I uncover the entire map before leaving an area. If every map were a maze or a seemingly endless plain, it would just be frustrating to me." L0L DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
April 5, 201510 yr I'm usually not that OCD, but if there are corners that are inaccessible and leave some of that evil black fog, that bugs me, as well. :D Well, for a few moments. Also in BG - the way to treat a new map was to systematically go from right to left and back again to uncover every bit of it. :D Anyway, a free-roaming world just isn't technically possible. Every map is built and pre-rendered and then used as a 2D background. That the party is going "up" or "down" or that there is an obstacle or a tree or something is basically a very elaborate illusion. It isn't; it's a static 2D picture. And you can't pre-render a seamless world. (Well, you can, but not with PoE's budget and time frame, not even close.) Therefore I have sailed the seas and come To the holy city of Byzantium. -W.B. Yeats Χριστός ἀνέστη!
April 5, 201510 yr Also in BG - the way to treat a new map was to systematically go from right to left and back again to uncover every bit of it. :D We called that method a "Xeen-Sweep" from Might and Magic IV, the first game I played with those square maps. Left to right, top to bottom, but sometimes mixing it up for the sake of variety.
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