Can we get some dev response on whether this mechanic is going to be tweaked or overhauled in the near future?
During development it was described as providing a damage threshold sending overflow damage into the creation of wounds which would then cause damage over time based on what was avoided initially. You would then spend the wounds to permanently avoid the damage taken or wait until you had built up enough wounds to spend them on something powerful or to use with a passive talent to increase damage output.
As it stands right now, there is no protection to be observed from wounds and they most certainly do not cause any damage over time when in existence. It functions nearly as cipher focus in reverse and is very disappointing because of that.
Question
Mazuo
Can we get some dev response on whether this mechanic is going to be tweaked or overhauled in the near future?
During development it was described as providing a damage threshold sending overflow damage into the creation of wounds which would then cause damage over time based on what was avoided initially. You would then spend the wounds to permanently avoid the damage taken or wait until you had built up enough wounds to spend them on something powerful or to use with a passive talent to increase damage output.
As it stands right now, there is no protection to be observed from wounds and they most certainly do not cause any damage over time when in existence. It functions nearly as cipher focus in reverse and is very disappointing because of that.
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