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Stat bonuses from different items do not stack


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My character has base INT of 10. When I equip the following 2 items: helm with + 2 INT and armor with +1 INT I expect his INT to go up to 13. However this does not happen and only the helmet's bonus is applied. Is this a bug or by design?

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Posted

As the gametips repeatedly (loading screen, In Game) state that multiple bonuses to the same stat are usually not stacked, but the lesser one is supressed, I`d wager "Design".

 

A Design Decision I do not like, but well, what can you do?

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Posted

If you open up the Character screen and scroll down to Active Effects you can see which effects on you are being suppressed (so that you can redistribute items, for example).

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