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mechkg

Stat bonuses from different items do not stack

Question

My character has base INT of 10. When I equip the following 2 items: helm with + 2 INT and armor with +1 INT I expect his INT to go up to 13. However this does not happen and only the helmet's bonus is applied. Is this a bug or by design?

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As the gametips repeatedly (loading screen, In Game) state that multiple bonuses to the same stat are usually not stacked, but the lesser one is supressed, I`d wager "Design".

 

A Design Decision I do not like, but well, what can you do?

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If you open up the Character screen and scroll down to Active Effects you can see which effects on you are being suppressed (so that you can redistribute items, for example).

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