March 29, 201510 yr I don't even know how to check whether this has affected me. When does the human passive show up - always or only when their endurance is at 50% or below? The Dude abides.
March 29, 201510 yr Author As far as your companions are concerned, just go to an Inn and there is party manager button there and remove them. Leave the shop interface, and then go back and re-add them. That should fix their stuff from my testings and what others have recorded as well. Now, the REALLY SCARY is in respect to your own PC. My Rogue's reckless assualt modal ability seems bugged as ****ed right now. I can't turn it off. It keeps on "activating" and then says it's being suppressed by the first time I activated it. I don't know how to check if it's working because I can't see my default deflection w/o it. Edited March 29, 201510 yr by TrueMenace Calibrating...
March 29, 201510 yr Author I don't even know how to check whether this has affected me. When does the human passive show up - always or only when their endurance is at 50% or below? I'm wondering this to, but it's in regards to Eder. I don't see his racial passive anywhere in the Character Sheet. Calibrating...
March 29, 201510 yr Oh great, I have used double-click all the time to swap gear. Weekend or not, this REALLY warrants a dev reply, quick-like... Agreed. This is terrible. You may say it's not game-breaking because you can technically continue, but it's definitely spirit- and fun-breaking! This is the kind of thing many will completely restart the game over, so it might as well be game-breaking. I have to wonder how that bug works. Wish I could help fix it, I love fixing weird bugs. Edited March 29, 201510 yr by termokanden
March 29, 201510 yr I don't even know how to check whether this has affected me. When does the human passive show up - always or only when their endurance is at 50% or below? I'm wondering this to, but it's in regards to Eder. I don't see his racial passive anywhere in the Character Sheet. Fighting Spirit shows up for my Eder under Abilities, but not Active Effects. Created a Human to test this and Fighting Spirit does not appear under Active Effects for a new character either (out of combat...). I assume it would appear there once it triggered in combat, and then disappear when it expired.
March 29, 201510 yr Oh great, I have used double-click all the time to swap gear. Weekend or not, this REALLY warrants a dev reply, quick-like... Agreed. This is terrible. You may say it's not game-breaking because you can technically continue, but it's definitely spirit- and fun-breaking! This is the kind of thing many will completely restart the game over, so it might as well be game-breaking. I have to wonder how that bug works. Wish I could help fix it, I love fixing weird bugs. I agree. It seems like something they *might* be able to fix where it would affect existing saves. That said, I will be starting over tonight
March 29, 201510 yr They might be able to yes, considering that talent, class and race choices dictate your passives. Surely, those are still available. I can't remember if I double-clicked to equip anything, but it seems like all the passives are correctly listed. If they are listed, can I assume they are still working?
March 29, 201510 yr Author I don't even know how to check whether this has affected me. When does the human passive show up - always or only when their endurance is at 50% or below? I'm wondering this to, but it's in regards to Eder. I don't see his racial passive anywhere in the Character Sheet. Fighting Spirit shows up for my Eder under Abilities, but not Active Effects. Created a Human to test this and Fighting Spirit does not appear under Active Effects for a new character either (out of combat...). I assume it would appear there once it triggered in combat, and then disappear when it expired. Wait , are you saying it only shows up for Eder in combat? I don't see it out of combat for him. Haven't tried in-combat yet. Edited March 29, 201510 yr by TrueMenace Calibrating...
March 29, 201510 yr Guys, before you do anything rash, it seems abilities can be re-added from the console. So you shouldn't have to restart the game entirely (although I guess this would disable Steam achievements? Not sure...) Also, maybe a patch will be able to solve it by resetting your character entirely (e.g. move all equipped gear to inventory and allow you to level-up from scratch)? Edited March 29, 201510 yr by Quantics
March 29, 201510 yr Author Guys, before you do anything rash, it seems abilities can be re-added from the console. So you shouldn't have to restart the game entirely (although I guess this would disable Steam achievements? Not sure...) Also, maybe a patch will be able to solve it by resetting your character entirely (e.g. move all equipped gear to inventory and allow you to level-up from scratch) That will disable achievements. But more importantly, if you do the long convoluted method through the IE mod, it will add the abilities/talents TWICE so you get double the benefit so you technically creating another bug... Calibrating...
March 29, 201510 yr Crap, I double clicked armor on all my guys a significant way back. <sigh> Now I gotta see whats not actually there. If my PC is affected then I guess I'm shelving the game until they fix it. I'd say this is a red alert bug that they need to get on ASAP.
March 29, 201510 yr Wait , are you saying it only shows up for Eder in combat? I don't see it out of combat for him. Haven't tried in-combat yet. Fighting Spirit requires low endurance, so I assume it won't be active out of combat. I just tested Constant Recovery though and it is not listed under active effects unless you are in combat. Edited March 29, 201510 yr by termokanden
March 29, 201510 yr Author Wait , are you saying it only shows up for Eder in combat? I don't see it out of combat for him. Haven't tried in-combat yet. Fighting Spirit requires low endurance, so I assume it won't be active out of combat. I just tested Constant Recovery though and it is not listed under active effects unless you are in combat. Shouldn't the racial abilities still be listed under your abilities section (not under the Active Effects)? I don't see Fighting Spirit for Eder anywhere. I see Death's Usher for my PC (death godlike) out of combat. Ok now i see fighting spirit after I quit the game and reloaded. Wtf is going on Edited March 29, 201510 yr by TrueMenace Calibrating...
March 29, 201510 yr Wait , are you saying it only shows up for Eder in combat? I don't see it out of combat for him. Haven't tried in-combat yet. Fighting Spirit requires low endurance, so I assume it won't be active out of combat. I just tested Constant Recovery though and it is not listed under active effects unless you are in combat. Shouldn't the racial abilities still be listed under your abilities section (not under the Active Effects)? I don't see Fighting Spirit for Eder anywhere. I see Death's Usher for my PC (death godlike) out of combat. Fighting Spirit shows up under Abilities on the Character Sheet. As far as I can tell, all racial abilities show up under Abilities. Some Racials show up under Abilities, and Active Effects, even when not in combat. Wood Elf Distant Advantage and Island Auamau Armed to the Teeth, for example. I re-installed the backer beta and was able to recreate this issue with Armed to the Teeth. Brand new Island Auamau, double click to replace armor. Armed to the Teeth gone from Active Effects and 3rd weapon set locked. I blame Sensuki
March 29, 201510 yr This is really frustrating and makes me not want to keep playing the game until it's fixed(especially since we don't even know if a hypothetical patch would fix the issue on existing saves). Obsidian, you need to get on this one!
March 29, 201510 yr They ARE on this one, as acknowledged by JSawyer on SA (said issue has already been fixed but needs to be thoroughly tested before releasing a patch). Also the fact that I have been seeing many green-highlighted nicknames reading topics on a weekend suggests that they're taking this very seriously.
March 29, 201510 yr They ARE on this one, as acknowledged by JSawyer on SA (said issue has already been fixed but needs to be thoroughly tested before releasing a patch). Also the fact that I have been seeing many green-highlighted nicknames reading topics on a weekend suggests that they're taking this very seriously. Can you provide a link to Josh saying that please?
March 29, 201510 yr They ARE on this one, as acknowledged by JSawyer on SA (said issue has already been fixed but needs to be thoroughly tested before releasing a patch). Also the fact that I have been seeing many green-highlighted nicknames reading topics on a weekend suggests that they're taking this very seriously. Lol they charge money to register at SA? Who the **** is paying that? I guess they are right, the internet does make you stupid.
March 29, 201510 yr We do have a fix for this, and I'm trying to make it retroactive, so it will fix any save games that have this problem. Follow me on twitter - @adam_brennecke
March 29, 201510 yr Alright, so it definitely does look like: ->Double-click does kill class-based active effects like Defender, doesn't seem to kill attribute effects ->For party members everything is restored by dismissing and recruiting them, e.g. Alroth's Distant Advantage that he lost 10 hours ago Funnily enough my Moon Godlike Cipher never began with any active effects, and the focus-based talents I took aren't affected, so I can continue on. But hope the real fix comes out soon - good to see Adam's post. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
March 29, 201510 yr Author We do have a fix for this, and I'm trying to make it retroactive, so it will fix any save games that have this problem. Please hotfix this, don't wait to release it next week or something...it's the weekend O_O Calibrating...
March 29, 201510 yr We do have a fix for this, and I'm trying to make it retroactive, so it will fix any save games that have this problem. so pls hurry...thx
March 29, 201510 yr We do have a fix for this, and I'm trying to make it retroactive, so it will fix any save games that have this problem. Good to hear you're on it. Thanks for your hard work to support the game.
March 29, 201510 yr Wow this suxs big time. Obsidian should have released a Day1 patch. Same old buggy game from Obsidian? :/
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