teh_elgee Posted March 27, 2015 Posted March 27, 2015 I played through, got attacked by the baddies, and confronted Azo again. Told him i was gonna turn him in, and he attacked me. Once I left the basement, the guards and NPCs were hostile to me. I suspect that's not supposed to happen. 2
0 Wilkes Posted May 2, 2015 Posted May 2, 2015 Wilkes, do you have any bugged save to share? Sure. Do they actually use stuff uploaded to dropbox?
0 Seagray Posted May 3, 2015 Posted May 3, 2015 Just tried the beta 1.05 patch today and it looks like the issue is only partially resolved. The basement itself is working correctly, but when I go back upstairs, everything is still hostile and the Head Warden just commands me to leave. I attribute this to going upstairs after encountering the bug and then going back downstairs and saving. 1
0 Luj1 Posted May 4, 2015 Posted May 4, 2015 Thanks for posting a possible solution! We're all trying hard to find a work-around to this game-breaking issue. It seems this problem runs deeper than Raedric's Hold crash does.This is NOT a gamebreaking issue. Murdering the entire upper level (as I did) still allows you to finish the game. Issue? YES Game-breaking issue? NO Get your facts straight, especially when having the audacity to complain to OE about the many 'gamebreaking issues'... *shrug* EDIT: Also *gosh* why would this take longer than a text-change? I can fix 10.000 text-issues in TSLRCM in the time it takes for a single other bug... it's not different here. And everyone can understand why (bar you apparently). it aint working as intended so you should just take a chill pill and some time off, dawg "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
0 TheMammoth731 Posted May 5, 2015 Posted May 5, 2015 Bug still exists. Basement was still bugged for me (my best save is right after I killed the golem that attacked the guard, prior to going upstairs)Upstairs is still hostile. I really don't want to have to start over to avoid making the main city hostile... I was enjoying this game immensely up until this point...
0 Luj1 Posted May 5, 2015 Posted May 5, 2015 30+ days and counting. I think Obsidian should better become LGTB activists than fix bugs in there "critical success" games :D :D "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
0 oRk-shak Posted May 5, 2015 Posted May 5, 2015 The fix is not working properly for me either. The Wichts now appear in the basement (they did not before) and a single Patient stands in front of the last door next to the staircase and starts running as soon as you approach him. However, all NPCs upstairs are still hostile. I have 3 different saves in the Sanitarium and the fix is not working for either one of them.
0 Hassat Hunter Posted May 8, 2015 Posted May 8, 2015 So did this get fixed for everyone with the actual 1.0.5 release? ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
0 abaris Posted May 8, 2015 Posted May 8, 2015 Interesting bug. So far it never crossed my mind to confront Azo after the fight in the lower level. I always went straight to the head warden to report.
0 Psychomorph Posted February 27, 2018 Posted February 27, 2018 (edited) Edit: Nevermind, please delete. Edited February 27, 2018 by Psychomorph
Question
teh_elgee
I played through, got attacked by the baddies, and confronted Azo again. Told him i was gonna turn him in, and he attacked me.
Once I left the basement, the guards and NPCs were hostile to me. I suspect that's not supposed to happen.
135 answers to this question
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