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Best Classes for each Race

classes races character creation

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8 replies to this topic

#1
Jerik321

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just got the game and need hep picking good characters. Not in terms of actual in combat effectiveness, as I know that I would do strikers with might and dexterity as high as possible, tanks with whatever is best for them, etc. what I want to know is which classes fight best for each of the races:

  • Humans are tanks?
  • Dwarfs seem like fighters and barbarians maybe?
  • Aumaua seem to best fight the barbarian
  • Elves uh magic? rogues and rangers?
  • Orlan seem like less melee types
  • Godlike are unknown right now.


#2
Mungri

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Does might affect magic damage too? I need to know!!!

#3
Longknife

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Does might affect magic damage too? I need to know!!!

 

Yes



#4
amblingon

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Can't you just reassign stats anyways? I don't think race/origin/etc. actually ends up affecting things much, it just puts +2 stat points into a pool you can reassign as you want. I guess the only exception is for maxing out stats above 18.



#5
Jerik321

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Can't you just reassign stats anyways? I don't think race/origin/etc. actually ends up affecting things much, it just puts +2 stat points into a pool you can reassign as you want. I guess the only exception is for maxing out stats above 18.

 

It is mostly a personal thing, really. If I want to play, say a barbarian, I would like that class to fit the race I choose for it.



#6
Mungri

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Ok so I made a dwarf mage with 21 might and 18 int, also with merchant thing for a boost to both lore and mechanics so he can also be my primary trapper.

Big AoEs and big damage and traps. I like.

#7
Jerik321

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For the classes I have narrowed it down to one combat tank and one stealth striker. unsure of the last of the three.


Edited by Jerik321, 26 March 2015 - 10:42 PM.


#8
Medwynd

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Ok so I made a dwarf mage with 21 might and 18 int, also with merchant thing for a boost to both lore and mechanics so he can also be my primary trapper.

Big AoEs and big damage and traps. I like.

 

I started with that but switched to a death godlike with:

18 Might

8 Con

18 Dex

7 Per

20 Int

7 Resolve

 

+60% aoe, + 50% duration vs +48% aoe & +40% duration on the dwarf, but only +24 damage vs +33 on the dwarf and +16 Fortitude vs +22 on the dwarf


Edited by Medwynd, 26 March 2015 - 10:55 PM.


#9
RevBlue

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Can't you just reassign stats anyways? I don't think race/origin/etc. actually ends up affecting things much, it just puts +2 stat points into a pool you can reassign as you want. I guess the only exception is for maxing out stats above 18.

 

The bonus race stats can't be moved, if you get say +2 Might then its always +2 Might, you can't change it in the attributes screen. Race choices matter very much

 

I actually made a Nature Godlike Wizard. 18 int, 16(or 17? not sure right now) might, 12 dex and 12 res







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