If there is only one enemy and you use spells to charm/dominate him (to attack him in charmed state due to lower defences), no matter of the duration of the spell, after one-two seconds encounter is finished, all per encounter abilities replenished and the charmed foe is relieved of this spell effect (starting a new encounter instantly).
This creates two problems:
1 - There is practically no point to charm/dominate last enemy or all enemies (cipher's Ringleader spell). The effect wears off immediately.
2 - This could open a gate to serious exploit. When fighting with one enemy or a small group that can be charmed completely, one could use charming as "reset button" for all "per encounter" abilities of a whole party.
I think, that charmed enemy should still count as enemy in therms of checking if there is active combat encounter. This would let the spells to work always with full duration and avoid "reset" exploit.
Sorry to post it after reaching gold state, I didn't noticed it earlier.
Question
Skipperro
If there is only one enemy and you use spells to charm/dominate him (to attack him in charmed state due to lower defences), no matter of the duration of the spell, after one-two seconds encounter is finished, all per encounter abilities replenished and the charmed foe is relieved of this spell effect (starting a new encounter instantly).
This creates two problems:
1 - There is practically no point to charm/dominate last enemy or all enemies (cipher's Ringleader spell). The effect wears off immediately.
2 - This could open a gate to serious exploit. When fighting with one enemy or a small group that can be charmed completely, one could use charming as "reset button" for all "per encounter" abilities of a whole party.
I think, that charmed enemy should still count as enemy in therms of checking if there is active combat encounter. This would let the spells to work always with full duration and avoid "reset" exploit.
Sorry to post it after reaching gold state, I didn't noticed it earlier.
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