DarkWanderer Posted March 20, 2015 Posted March 20, 2015 Maybe it's known for a long time to many of you, but i just found out that the dialog requirements are not just for attributes, skills and our reputation, but also for specific races, cultures, classes, and then some. How cool is that? E.g. in the Skaen Cultists Lair - we are able to come out with completely different solution when we are playing as Ciphers. And in the same dialog we are able to choose answer with "Skaen" requirement - whats this about? Do we need to gather some info about this god or can we during the game become his follower? Now my rpg-player perks "completionist" and "perfectionist" got activated and i'll just have to play them all
Starwars Posted March 20, 2015 Posted March 20, 2015 If you are a Priest, you will choose a deity on character creation, one of which is Skaen. Sadly, I don't think it really affects that quest much (if at all) but it is nice that the game recognizes stuff like that anyways. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
DarkWanderer Posted March 20, 2015 Author Posted March 20, 2015 Oh right It probably should be signed as [Priest:Skaen] though, to be more specific and prevent confusion. Actually it would be also cool if there were some requirements from gathering information - book we read, people we succesfully investigated and so on. Well maybe in sequel
Sedrefilos Posted March 20, 2015 Posted March 20, 2015 Yes, it is known from the first playthrough. That's why many looking forward to roleplay
DruidX Posted March 20, 2015 Posted March 20, 2015 so basically you have to re-play the game 100 times to see all dialog options? Join the Orcz and help scribe everything that goes on in the world of Pillars of Eternity! The Unofficial Pillars of Eternity Wiki
redneckdevil Posted March 20, 2015 Posted March 20, 2015 so basically you have to re-play the game 100 times to see all dialog options? Eh I think it's more inline that playing the game several times means that there's a chance to find something new in the dialogue that would open a new line of dialogue or actions. For example in FONV, I'm still finding new dialogue options. For example I played a "William Munny" type character and didn't put any points into speech or barter and came across the quest to recruit hookers for a casino. The ghoul had only either a speech check or a barter check to recruit her. After failing both options, later in the game tried again to see if there was something I missed, and lo and behold I got another option that wasn't there before because I had a certain beverage on me. Tbh it was exciting moment and made me wonder if there was other options that weren't actually visible and gave me a desire to yet again try new things and more play thrus. So if the dialogue and story are good and given lots of options, then hell yes I would love that I had to play thru a 100 times to get all the dialogue options. Great way to encourage replayablility.
DarkWanderer Posted March 20, 2015 Author Posted March 20, 2015 so basically you have to re-play the game 100 times to see all dialog options? And how many times did we all play BGs? I've stopped counting long time ago xP
PBJam Posted March 21, 2015 Posted March 21, 2015 RE: The spoiler in the fist post, if I'm playing a priest, I can assume that each of the Deities will have an equal amount of unique dialog choices throughout the game? The Unofficial Pillars of Eternity Wiki - Community/Fan Maintained!
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