There is a bug with using modified asset bundles in the latest build. It happens with abilities, talents, spells and items but I'm not sure about other types of bundles.
When you modify an assetbundle and replace the default one in the objectbundle folder, the default internal version (from the shared assets, I suppose) is used unless a character/save game already has that ability/item/spell/talent.
If you level up a character and select a modified ability, that character will have the default ability. To fix it you have to save the game, quit the game and then load the save, and the game will use the modified asset.
Expected Result: should use the modified asset by default
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There is a bug with using modified asset bundles in the latest build. It happens with abilities, talents, spells and items but I'm not sure about other types of bundles.
When you modify an assetbundle and replace the default one in the objectbundle folder, the default internal version (from the shared assets, I suppose) is used unless a character/save game already has that ability/item/spell/talent.
If you level up a character and select a modified ability, that character will have the default ability. To fix it you have to save the game, quit the game and then load the save, and the game will use the modified asset.
Expected Result: should use the modified asset by default
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