In these videos, you can see that party members react to being hit with attacks by enemies, and enemies using certain abilities to move next to them (like the Stone Beetle burrow) which causes them to auto-attack those units.
In this specific instance, you can see that when the BB Fighter was hit with a ranged attack, he automatically targeted the unit he was hit by, and then his targeting was overriden by the Stone Beetle burrowing next to him (but the Stone Beetle had not engaged him yet, so it was not auto-attack from being engaged).
I had not issued a single command to my party members, but here they are running across the screen to attack enemies without my permission.
I have also noticed my party members changing targets to auto attack enemies in the middle of combat, causing them to suffer needless disengagement attacks. This should NOT occur.
I request that these types of auto-attack clauses be removed from Party AI. My party members should only auto-attack enemies I target specifically with weapon-based attacks and weapon-based abilities.
The Infinity Engine games (when characters were not issued with a script) only had the following auto-attack clause:
After the unit a party member is attacking has been killed, they would then target the nearest enemy of the same type
This would, however, need to be adjusted for Pillars of Eternity to the following:
After the unit a party member is attacking has been killed, they would then target a unit they are being engaged by. If they are not currently engaged, they would target the nearest enemy of the same type
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Sensuki
In these videos, you can see that party members react to being hit with attacks by enemies, and enemies using certain abilities to move next to them (like the Stone Beetle burrow) which causes them to auto-attack those units.
In this specific instance, you can see that when the BB Fighter was hit with a ranged attack, he automatically targeted the unit he was hit by, and then his targeting was overriden by the Stone Beetle burrowing next to him (but the Stone Beetle had not engaged him yet, so it was not auto-attack from being engaged).
I had not issued a single command to my party members, but here they are running across the screen to attack enemies without my permission.
I have also noticed my party members changing targets to auto attack enemies in the middle of combat, causing them to suffer needless disengagement attacks. This should NOT occur.
I request that these types of auto-attack clauses be removed from Party AI. My party members should only auto-attack enemies I target specifically with weapon-based attacks and weapon-based abilities.
The Infinity Engine games (when characters were not issued with a script) only had the following auto-attack clause:
This would, however, need to be adjusted for Pillars of Eternity to the following:
I made a previous bug/issue report about auto-attack interaction with being interrupted here - http://forums.obsidian.net/topic/69921-392-issue-with-spell-castingability-use-interrupts-and-engagement/
Edited by Sensuki8 answers to this question
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