Ineth Posted February 4, 2015 Share Posted February 4, 2015 Jeremy Soule type of game music must be killed with fire. Shun the Nonbeliever!!! 1 "Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell Link to comment Share on other sites More sharing options...
Lephys Posted February 4, 2015 Share Posted February 4, 2015 SHUNNNNNNNNNnnnnnnnnnnnnnnnnnnn-uh!!!!! Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Luckmann Posted February 4, 2015 Share Posted February 4, 2015 Jeremy Soule type of game music must be killed with fire. Shun the Nonbeliever!!! This just reminds me of BG2. I tried finding a recording of it online, but you'll just have to read it in the right voice. Death..! to the disbelieveeer! Link to comment Share on other sites More sharing options...
Justin Bell Posted February 5, 2015 Share Posted February 5, 2015 The track from the PAX Stream sounded at an attempt to sound like BG2. It succeeded in that attempt but I found it was lacking in a few areas. The same track also repeated almost instantly as soon as it ended which would be infuriating in game. Don't IE games simply loop combat music over and over? Link to comment Share on other sites More sharing options...
Justin Bell Posted February 5, 2015 Share Posted February 5, 2015 There is no way a composer would spoil a beta build with the final cut of a piece of music. This 3 Link to comment Share on other sites More sharing options...
vv221 Posted February 5, 2015 Share Posted February 5, 2015 (edited) The track from the PAX Stream sounded at an attempt to sound like BG2. It succeeded in that attempt but I found it was lacking in a few areas. The same track also repeated almost instantly as soon as it ended which would be infuriating in game.I didn’t have the opportunity to listen to it yet, could you please tell me which kind of loop is used? 1. track plays *fully* (including intro/outro), then loops back to the beginning 2. intro plays once, main "meat" loops while combat is ongoing, then outro plays once I would be perfectly fine with 2., while I understand how 1. would be a bit disturbing. I’ll have to check, but I think Baldur’s Gate (I & II) used something similar to 2. Edited February 5, 2015 by vv221 Install easily Pillars of Eternity and its extensions on GNU/Linux Link to comment Share on other sites More sharing options...
Sensuki Posted February 5, 2015 Share Posted February 5, 2015 (edited) Don't IE games simply loop combat music over and over? Quite right, at least in the Baldur's Gate games. The Combat music in BG1 and BG2 in particular have a strong sense of forward progression though and I think they were composed specifically to be repeated. I didn't find the track in the stream to be particularly progressive or to have starting and ending points neutral to looping. That is however just the impression I got when I listened to the stream. If your combat music is not composed to be as easily repeatable then it may be worth looking into handling how the music is played slightly differently. Edited February 5, 2015 by Sensuki 1 Link to comment Share on other sites More sharing options...
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