Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Who else is disappointed with the game's battle music theme

combat music

  • Please log in to reply
31 replies to this topic

#21
Sedrefilos

Sedrefilos

    Arch-Mage

  • Members
  • 2051 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

* lol wrong thread *


Edited by Sedrefilos, 03 February 2015 - 01:52 PM.


#22
Lord Wafflebum

Lord Wafflebum

    (5) Thaumaturgist

  • Members
  • 535 posts
  • Pillars of Eternity Silver Backer

Lephys, you get out of here with your reasonable argument of empathizing with others' perspectives, and suggesting that people having different tastes is ok. Each one of us is the only right one according to ourselves! You know nothing! Shame! etc...


  • Lephys likes this

#23
Lephys

Lephys

    Punsmith of the Obsidian Order

  • Members
  • 7245 posts
  • Location:The Punforge
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Reasonable arguments! GET your reasonable argum- Eep! It's the authorities! *flees the marketplace*

I now want to make a Cipher who specializes in arbitration, and who's so successful he earns the nickname "The Voice of Reason." :)

Just so you know what you've sparked in the mind of the Lephys, u_u...
  • Lord Wafflebum likes this

#24
Luckmann

Luckmann

    Arch-Mage

  • Members
  • 3497 posts
  • Location:The Scanian Flatlands

A) Lighten up, will ya?
B) It doesn't "matter," per se. It's just interesting, is all. Because...
 
[...]

... your brain doesn't directly receive vibrations, does it? I'm pretty sure it just receives whatever signals your ear sends, based on the vibrations. So maybe it gets a compile error or something. original.gif

Annnnywho, I was mainly being silly in bringing it up.

 

A) No, I refuse!
B) That's schizophrenia!

 

:p



#25
Lord Wafflebum

Lord Wafflebum

    (5) Thaumaturgist

  • Members
  • 535 posts
  • Pillars of Eternity Silver Backer

These forums are schizophrenic


  • Luckmann likes this

#26
Ineth

Ineth

    (6) Magician

  • Members
  • 643 posts
  • Deadfire Backer
  • Fig Backer

Jeremy Soule type of game music must be killed with fire.

 

Shun the Nonbeliever!!!


  • Lephys likes this

#27
Lephys

Lephys

    Punsmith of the Obsidian Order

  • Members
  • 7245 posts
  • Location:The Punforge
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
SHUNNNNNNNNNnnnnnnnnnnnnnnnnnnn-uh!!!!!

#28
Luckmann

Luckmann

    Arch-Mage

  • Members
  • 3497 posts
  • Location:The Scanian Flatlands

 

Jeremy Soule type of game music must be killed with fire.

 

Shun the Nonbeliever!!!

 

 

This just reminds me of BG2. I tried finding a recording of it online, but you'll just have to read it in the right voice.

 

Spoiler



#29
Justin Bell

Justin Bell

    Lead Audio Designer

  • Developers
  • 394 posts
  • Location:Irvine

The track from the PAX Stream sounded at an attempt to sound like BG2. It succeeded in that attempt but I found it was lacking in a few areas. The same track also repeated almost instantly as soon as it ended which would be infuriating in game.

Don't IE games simply loop combat music over and over?



#30
Justin Bell

Justin Bell

    Lead Audio Designer

  • Developers
  • 394 posts
  • Location:Irvine

There is no way a composer would spoil a beta build with the final cut of a piece of music. 

This :)


  • Sonntam, Lord Wafflebum and Clean&Clear like this

#31
vv221

vv221

    (4) Theurgist

  • Members
  • 251 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

The track from the PAX Stream sounded at an attempt to sound like BG2. It succeeded in that attempt but I found it was lacking in a few areas. The same track also repeated almost instantly as soon as it ended which would be infuriating in game.

I didn’t have the opportunity to listen to it yet, could you please tell me which kind of loop is used?

1. track plays *fully* (including intro/outro), then loops back to the beginning
2. intro plays once, main "meat" loops while combat is ongoing, then outro plays once

I would be perfectly fine with 2., while I understand how 1. would be a bit disturbing.

I’ll have to check, but I think Baldur’s Gate (I & II) used something similar to 2.

Edited by vv221, 04 February 2015 - 05:06 PM.


#32
Sensuki

Sensuki

    Subway Apathist of the Obsidian Order

  • Members
  • 9965 posts
  • Location:Australia
  • Steam:STEAM_0:1:1229809
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Don't IE games simply loop combat music over and over?


Quite right, at least in the Baldur's Gate games. The Combat music in BG1 and BG2 in particular have a strong sense of forward progression though and I think they were composed specifically to be repeated.

I didn't find the track in the stream to be particularly progressive or to have starting and ending points neutral to looping. That is however just the impression I got when I listened to the stream.

If your combat music is not composed to be as easily repeatable then it may be worth looking into handling how the music is played slightly differently.

Edited by Sensuki, 05 February 2015 - 07:20 AM.

  • Zack Fair likes this





Also tagged with one or more of these keywords: combat, music

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users