Since bumping old bug reports seems to get old reported issues that haven't been corrected noticed I'm going to post links to all of my reports in here, and that way I can just keep bumping the thread without having to bump heaps of issues to the front page.
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Sensuki
Since bumping old bug reports seems to get old reported issues that haven't been corrected noticed I'm going to post links to all of my reports in here, and that way I can just keep bumping the thread without having to bump heaps of issues to the front page.
Bug reports:
GENERAL
Full Party Twerking (Animation Loop) - fixed in v392
Rogue Attack Animation Loop - fixed in v392
Persistent Flanked Affliction
SFX Bug with Waterwheel and Animal Companion in Dyrford Village
Bug with Accuracy and new stacking rules - fixed in v392
Occlusion not working properly
BB Characters have insane health values sometimes
AREAS
Inaccurate Area Shadow Maps
Poor Quality 3D Door Textures (recognized by QA)
Dyrford Crossing Ogre Cave Entrance Navmesh Issue
Minor Dyrford Village Tile Art Bug
Animal Companions spawn outside of pathable terrain on some transitions
Unreachable dropped loot from corpse
Dyrford Crossing Character Shadow Issues
Minor Stormwall Gorge Tile Art Bug
Edge of Area Map in Stormwall Gorge not obscured by Fog of War (recognized by QA)
Characters disappear at the top of areas
Hendyna's Home and Blacksmith shop still have tile shaking issues
Adventurers Spawn inside the PC in Dracogen Inn (recognized by QA)
DIALOGUE
Dengler Broken Dialogue Option
Quest Issues by Rivmusique
UI
Poor performance in Dialogue UI
Really bad UI / Font scaling since v333 - font fixed in v392, but others not fixed
Portraits have a 1-2px gap around them in the UI - fixed in v392
Bugs with Inventory Accuracy Tooltip, Off-hand weapons and Shields (recognized by QA)
Incorrect Area Map image showing after ALT-TAB
Inventory Color Picker does not immediately update in game world
Bouncing Text in Character Record fixed in v392
Text Cut off in Item Descriptions - fixed in v392
Game difficulty resets when you exit the game
Mousing over friendly abilities causes strange interaction with targeting/selection
Text overlap on Fine Estoc Item Description
COMBAT AND ABILITIES
Rogue Escape gets cut off by edge of navmesh
Enemies are still teleporting on pause
BB Fighter / Knockdown Persistence Issue
BB Rogue has Carnage fixed in v392
WYSIWYG Loot issues
Skaen Cultists drop no equipped gear
Medreth's Group only drop one Hood fixed in v392
Medreth no longer drops his armor fixed in v392
Dudes that attack Aloth in Gilded Vale don't drop clothing or weapons
ISSUES
TAB Functions not uniform across UI screens
Some characters have specific interaction locations
Can't reset dialogue window size
Right-click move should position formation the same as left click move by default fixed in v392
Unit fading into the fog of war doesn't look great
Fix Cone and Ray spell interaction
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