Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Rogue's Escape gets cut off by terrain with no navmesh

Characters/Creatures Areas

  • Please log in to reply
1 reply to this topic

#1
Sensuki

Sensuki

    Subway Apathist of the Obsidian Order

  • Members
  • 9965 posts
  • Location:Australia
  • Steam:STEAM_0:1:1229809
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

The Rogue's escape ability will not go over area of the map with no navmesh.

If I want to teleport the Rogue over a patch of rocks with no navmesh, such as some of the patches in the Dyrford Crossing, the Rogue just runs into them while invisible and ends up at that location.

 

 

7:09 Target spell

7:28 You can see the Rogue crash into the rocks

 

Not sure if that's intended or not, but it would be nice if you could use it to hop over patches of rocks like that.



#2
Sensuki

Sensuki

    Subway Apathist of the Obsidian Order

  • Members
  • 9965 posts
  • Location:Australia
  • Steam:STEAM_0:1:1229809
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

bump







Also tagged with one or more of these keywords: Characters/Creatures, Areas

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users