Fiebras Posted September 27, 2014 Share Posted September 27, 2014 (edited) Have you actually used this feature? Especially this patch? I dont see people discussing it, which I find strange since Ive found it to be a good way to think and issue commands in combat instead of making combat a pause-fest. It gives you less time to think and manage everyone perfectly but I find it more enjoyable than pausing every time to issue commands. The slow also lets you catch enemies using abilities more often. Im suprised people arent discusing it more considering how many threads about combat there are. It may even make RtwP enjoyable to those who hate RtwP since then it would be RtwS). For the sake of giving feedback on it: try it. And tell me what you think. PS: I would suggest using it on the Medreth fight since you will have to deal with enemy abilities more there. Also use it against the beetles or lions to see how a fight without "oh ****" enemy spells and abilities plays out. Edited September 27, 2014 by Fiebras Link to comment Share on other sites More sharing options...
Matt516 Posted September 27, 2014 Share Posted September 27, 2014 It's a good feature, but I've heard it said that the game should be balanced for normal speed, with slow and fast speeds not at all necessary to see what's going on. And I agree. 2 Link to comment Share on other sites More sharing options...
Sensuki Posted September 28, 2014 Share Posted September 28, 2014 Slow will not solve the problem of normal speed being not right, so I don't intend to test with it on. 1 Link to comment Share on other sites More sharing options...
Starwars Posted September 28, 2014 Share Posted September 28, 2014 Personally I haven't gotten around to using it a lot. I mean, I like the idea of it a lot and I could see myself maybe making use of it in some mega-fights that I'm sure we'll see in the full game. But yeah, it's like the others said. I think the game should be perfectly playable at normal speed, the slow mode shouldn't be a "crutch". The IE games, while I'm not that crazy about the combat in them, were pretty manageable at "normal speed" and I think PoE should strive for that as well. I think it's gotten better with each patch, a lot better actually, but it's not quite "there" yet. That said, I'm not against testing slow mode of course. It's a feature and one I'm very happy that they're including so... Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
gkathellar Posted September 28, 2014 Share Posted September 28, 2014 I'd much rather they got normal speed in hand, and fixed auto-pause so that it actually works in the helpful way that it did in IE games. I mean, hell, they could just add a "recovery completed" auto-pause, and that would solve virtually all of my problems. 2 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to comment Share on other sites More sharing options...
Fiebras Posted September 28, 2014 Author Share Posted September 28, 2014 I agree that normal speed should be the speed that everything should be balanced around. Ill also say Ive found slow mode very useful. I am one of those "micromanage EVERYTHING" types though so YMMV. Maybe combat speed in general should be a bit slower? Maybe not, this patch´s combat seem much more comprehensible. Link to comment Share on other sites More sharing options...
Bill Gates' Son Posted September 28, 2014 Share Posted September 28, 2014 (edited) I like it because it's a great replacement for pause at times. I was a heavy micromanager in the IE games because I always played dual classed spell casters, so I was pausing all the time. Now, I can simply issue commands without pausing the game. Edited September 28, 2014 by Bill Gates' Son Link to comment Share on other sites More sharing options...
Matt516 Posted September 28, 2014 Share Posted September 28, 2014 I like it because it's a great replacement for pause at times. I was a heavy micromanager in the IE games because I always played dual classed spell casters, so I was pausing all the time. Now, I can simply issue commands without pausing the game. Which is IMO when it'd be very good - if used as a substitute for pause. The game shouldn't require slomo any more than it should require pause though - that is to say, sometimes. If that makes any sense. Link to comment Share on other sites More sharing options...
Fatback Posted September 28, 2014 Share Posted September 28, 2014 I have seen some vids not in beta are party members and there skills able to be key bound please say yes. Link to comment Share on other sites More sharing options...
bussinrounds Posted September 29, 2014 Share Posted September 29, 2014 Haven't played the beta but I always thought this feature would make rtwp more tolerable. I'd still pause, cause I like control (as a tb guy) Plus you can enjoy all the spell effects, ect...more... see the rolls/get the feedback... hope there's a difficulty high enough for that style of play. Link to comment Share on other sites More sharing options...
Fiebras Posted September 29, 2014 Author Share Posted September 29, 2014 I like it because it's a great replacement for pause at times. I was a heavy micromanager in the IE games because I always played dual classed spell casters, so I was pausing all the time. Now, I can simply issue commands without pausing the game. Which is IMO when it'd be very good - if used as a substitute for pause. The game shouldn't require slomo any more than it should require pause though - that is to say, sometimes. If that makes any sense. I cant think of a single RtwP game in which I havent over-used the pause or felt I needed the pause to play well. I do like to take my time and think things though so that might just be me. Link to comment Share on other sites More sharing options...
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