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Featured Replies

 

 

 

Also, I just wanted to add to my post above as I can't edit it. The Finishing Blow power does +50% damage if it hits regardless if the enemy is under or over 50% stamina. This is not stated in the game. While I don't want a wall of text with the mouse overs, I would like something simple like: +50% damage if hits with an extra +3% damage per 1% under 50% stamina the target has.

 

Although I do expect quite a lot of information to be in the character screen. Something like the IE games had with their spells.

Wasn't it a goal to make the powers easier to understand than the IE games? Because right now it's harder since the game hides information from us.

 

 

I was concerned about this "hiding" too - in the last BB build they removed the "effects" info from vegies, meat etc - then it occured to me that this may be by design simply because they are still tweaking all that stuff??? 

 

 

Sure, but that would be a good reason NOT to hide the information - if anything, the tweaking/input period is when allowing people to see exactly what's under the hood is most important, since they can't give real feedback if they don't know what's happening.

 

 

I was thinking more along the lines that they may be currently a work in progress and the original values were being tossed but new values had not yet been decided on - but I may be over thinking this - or under thinking - or all of the above - or none of the above - :)

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

 

 

 

 

Also, I just wanted to add to my post above as I can't edit it. The Finishing Blow power does +50% damage if it hits regardless if the enemy is under or over 50% stamina. This is not stated in the game. While I don't want a wall of text with the mouse overs, I would like something simple like: +50% damage if hits with an extra +3% damage per 1% under 50% stamina the target has.

 

Although I do expect quite a lot of information to be in the character screen. Something like the IE games had with their spells.

Wasn't it a goal to make the powers easier to understand than the IE games? Because right now it's harder since the game hides information from us.

 

 

I was concerned about this "hiding" too - in the last BB build they removed the "effects" info from vegies, meat etc - then it occured to me that this may be by design simply because they are still tweaking all that stuff??? 

 

 

Sure, but that would be a good reason NOT to hide the information - if anything, the tweaking/input period is when allowing people to see exactly what's under the hood is most important, since they can't give real feedback if they don't know what's happening.

 

 

I was thinking more along the lines that they may be currently a work in progress and the original values were being tossed but new values had not yet been decided on - but I may be over thinking this - or under thinking - or all of the above - or none of the above - :)

 

 

Partly true, but I think the lack of feedback is mostly just a result of them not having implemented all the UI properly yet.

You could even attack the guy you knocked down with as many people as possible for maximum effect, due to the reduction in Deflection etc

That sounds like a tactical decision to me ...

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