There are some scaling problems when running at resolutions above 1920x1080.
1) 3D models in character creation/levelup or inventory are scaled instead of rendered at the current resolution. The result is very blurry characters. I realize that 2D artwork is by necessity scaled (presumably current UI 2D artwork is only made for <=1080p resolutions. I hope higher resolutions are planned!), but this should not apply to 3D content. Example:
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kujeger
There are some scaling problems when running at resolutions above 1920x1080.
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1) 3D models in character creation/levelup or inventory are scaled instead of rendered at the current resolution. The result is very blurry characters.
I realize that 2D artwork is by necessity scaled (presumably current UI 2D artwork is only made for <=1080p resolutions. I hope higher resolutions are planned!), but this should not apply to 3D content. Example:
1920x1080:
2560x1440:
2) All text is similarly rendered at a low resolution and then scaled, instead of rendered properly. Results in pretty blurry text.
1920x1080: http://kumini.kujeger.net/dump/2014-09-04_00012.jpg
2560x1440: http://kumini.kujeger.net/dump/2014-09-04_00013.jpg
3) Some elements get (partially) cut off from the screen. Note the quest notification in the upper left, that is clipping both art and text:
http://kumini.kujeger.net/dump/2014-09-04_00006.jpg
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