Jump to content
Sign in to follow this  
Infinitron

Hey Obsidian, you should create a "tutorial trailer" when the game is closer to release

Recommended Posts

WL2 looks pretty fantastic and that is coming from someone who had huge doubts about it. I didn't even throw money at its KS despite liking Fargo/FO.

  • Like 2

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Share this post


Link to post
Share on other sites

VERY much looking forward to the final release of WL2!

 

A similar video would be nice for PoE, but in reality, it's not nearly as necessary as it is for WL2. PoE has the no bad builds concept to protect players, whereas you can definitely go wrong in WL2 when creating your party. You need to make sure that you have a healthy list of skills included somewhere in that group, and in order to get all of those you need to make sure that you're investing enough points in intellect to ensure that you can invest those points. WL2 feels very old school in this regard. I love that about the game.


"Now to find a home for my other staff."
My Project Eternity Interview with Adam Brennecke

Share this post


Link to post
Share on other sites

VERY much looking forward to the final release of WL2!

 

A similar video would be nice for PoE, but in reality, it's not nearly as necessary as it is for WL2. PoE has the no bad builds concept to protect players, whereas you can definitely go wrong in WL2 when creating your party. You need to make sure that you have a healthy list of skills included somewhere in that group, and in order to get all of those you need to make sure that you're investing enough points in intellect to ensure that you can invest those points. WL2 feels very old school in this regard. I love that about the game.

 

The point of this kind of trailer isn't so much to prevent players from making mistakes. It's to demonstrate the depth of the system, and all the archetypes it can create.

Edited by Infinitron

Share this post


Link to post
Share on other sites

I thought Divinity: Original Sin's launch trailer did a very good job of highlighting not so much the nuts and bolts of combat, but letting the player know that they were about to step into a very reactive game with a lot of systems to play around with.

Share this post


Link to post
Share on other sites

I mean something like this:

 

 

This sort of thing is really effective for showing players a game's variety and depth.

Tutorials are usually the last thing done in any sort of design project.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...