August 20, 201411 yr I started a new game just before. Created a quick female orlan priest, rushed to the Dyrford Crossing and fought the first beetle encounter, then quit the game to check my Unity output_log.txt file to see what I could find. I found the entries for the missing Female Wild Orlan Head (I think that's what they were) This also gives me a good indication of what is happening where at which stage in the log. These three lines are when I was on the character appearance screen. The next line under it says "dgdgdgdd has reached level 1!" which is the name of the character I made. It appears that during character creation, you are actually present in the game level already because there is a lot of stuff going on and a lot of bugs related to the Dyrford area (and the CC screen) in my output_log.txt Here are some examples: This one is during combat: Warning! Found an aura effect with no interval rate! Changing interval rate to Damage These are all before I've done anything in the game, because I can see an entry below these where a Ranger character's Boar Companion in the Inn is leveling up, and all this stuff is happening before it. NullReferenceException: Object reference not set to an instance of an object at UIWorldMapManager.UpdateIconPositions (.MapList mapList) [0x00000] in <filename unknown>:0 at UIWorldMapIcons.Start () [0x00000] in <filename unknown>:0 The game appears to be failing to load assets several times in a row (do you see the wrong slash type in that line? \ instead of /) Failed to load F:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/factions.stringtable. There's a small animation bug with the 3D Waterwheel: The AnimationClip 'WW_Spin_Loop' used by the Animation component 'WaterWheel' must be marked as Legacy. Missing string text: Could not find string for Table text/game/abilities.stringtable ID 185 Package 1 Some item in the cape slot is not a cape item (likely an item on the BB characters) Item assigned to 'Cape' slot is not marked for that slot. Some issue with BB Wizard progression: PresetProgression Error: Progression Table Name is not filled out. Companion_BB_Wizard(Clone) Issue with BB Wizard Grimoire Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones. Bunch of missing strings (there's heaps of these): Could not find string for Table text/game/maps.stringtable ID 3 Package 1 The referenced script on this Behaviour is missing!(Filename: Line: 1783) And over one hundred more things After looking at all the **** that prints out in the log, I am saving my output_log.txt every single time I quit because it overwrites the whole file every time you load the game. Here is my log: http://www.upload.ee/files/4219242/output_log.txt.htmlThe PE Logfile path is \Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt Edited August 20, 201411 yr by Sensuki
August 20, 201411 yr Great! Just one thing Sensuki....Could you write out the folder path in your OP? (Thanks)I also don't know where Save Files are located. Prefab for 'CRE_Boar_Animal_Companion(Clone)' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Boar Companion has reached level 2! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Class ability "Armored Grace" has been AutoGranted onto Boar Companion (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Boar Companion has reached level 3! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Class ability "Hardened Veil" has been AutoGranted onto Boar Companion (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Boar Companion has reached level 4! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Class ability "Predator's Sense" has been AutoGranted onto Boar Companion (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Boar Companion has reached level 5! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Boar Companion has reached level 6! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) But I have no Ranger in my party? (according to this list, this happened around when I turned in the quest to Lord Harond and got lvl 6)Regardless, here's my outlog too.It's 13 mb worth of .txt so I think this saves all information for all playthroughs and not just a single playthrough. Edited August 20, 201411 yr by Osvir
August 20, 201411 yr Author Yep, done. The PE Logfile path is \Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt Save everything, particularly when something happens that it shouldn't (such as inventory items disappearing).
August 20, 201411 yr I also don't know where Save Files are located. Save files are located in: %appdata%\..\LocalLow\Obsidian Entertainment\Pillars of Eternity\Saves\ Edited August 20, 201411 yr by CatatonicMan
August 20, 201411 yr It's 13 mb worth of .txt so I think this saves all information for all playthroughs and not just a single playthrough. Nope, it's just that the game's concerned about the lost display device while it's minimized - and keeps logging that constantly.
August 20, 201411 yr This is a great post, so I am going to sticky it. If you run into crash bugs (or other strange behavior) please attach the \Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt file along with your thread. Also, if you need to attach a save, you can find them located at %appdata%\..\LocalLow\Obsidian Entertainment\Pillars of Eternity\Saves\.
August 20, 201411 yr You can delete the lost D3D device lines from the log manually I guess Those lines are not a problem if you zip the file, though, they will be compressed into oblivion.
August 23, 201411 yr I was planning on contributing a few issues I've run into with the beta, but when I went to make my first topic I noticed that I was limited to uploading only 1mb max, my savegames alone are each larger than 1mb (and I was intending to attach a savegame with each issue/thread I created). I assume I'm missing something here; should I be compressing the savegames or uploading them elsewhere and linking to them? Or is this perhaps a limit imposed on those that haven't started topics before? "Forsooth, methinks you are no ordinary talking chicken!" -Protagonist, Baldur's Gate
August 23, 201411 yr Author upload them to somewhere else such as http://www.upload.ee Edited August 23, 201411 yr by Sensuki
August 23, 201411 yr upload them to somewhere else such as http://www.upload.ee Okay, will do. Thanks. "Forsooth, methinks you are no ordinary talking chicken!" -Protagonist, Baldur's Gate
August 24, 201411 yr For windows: I wrote the following batch file to back up savegames and the output.txt to a folder prior to launching the game via steam. This will save all *savegame and the output_log.txt to a new date-timestamped folder under a folder you specify in bkupfolder below. It's very simple and no compression but if you can implement this you can add compression pretty easily if you want to. You can comment out the steam.exe launch line (prefix with two semicolons :: ) if you just want to use this as an easy way to save on the fly. @echo off :: start editing set bkupfolder=G:\PoE_Saves\ set Output="G:\Steam\SteamApps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt" set SaveGameFolder=%appdata%\..\LocalLow\Obsidian Entertainment\Pillars of Eternity\Saves\ :: stop editing For /f "tokens=2-4 delims=/ " %%a in ('date /t') do (set mydate=%%c-%%a-%%b) For /f "tokens=1-2 delims=/:" %%a in ('time /t') do (set mytime=%%a%%b) set bkupfolder=%bkupfolder%_%mydate%_%mytime%\ xcopy %Output% "%bkupfolder%" /F /R /Y /I xcopy "%SaveGameFolder%*.savegame" "%bkupfolder%" G:\Steam\Steam.exe -applaunch 317120 pause Edited August 24, 201411 yr by khermann
August 28, 201411 yr For windows: I wrote the following batch file to back up savegames and the output.txt to a folder prior to launching the game via steam. This will save all *savegame and the output_log.txt to a new date-timestamped folder under a folder you specify in bkupfolder below. It's very simple and no compression but if you can implement this you can add compression pretty easily if you want to. You can comment out the steam.exe launch line (prefix with two semicolons :: ) if you just want to use this as an easy way to save on the fly. @echo off :: start editing set bkupfolder=G:\PoE_Saves\ set Output="G:\Steam\SteamApps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt" set SaveGameFolder=%appdata%\..\LocalLow\Obsidian Entertainment\Pillars of Eternity\Saves\ :: stop editing For /f "tokens=2-4 delims=/ " %%a in ('date /t') do (set mydate=%%c-%%a-%%b) For /f "tokens=1-2 delims=/:" %%a in ('time /t') do (set mytime=%%a%%b) set bkupfolder=%bkupfolder%_%mydate%_%mytime%\ xcopy %Output% "%bkupfolder%" /F /R /Y /I xcopy "%SaveGameFolder%*.savegame" "%bkupfolder%" G:\Steam\Steam.exe -applaunch 317120 pause Nice!
September 19, 201411 yr I also don't know where Save Files are located. Save files are located in: %appdata%\..\LocalLow\Obsidian Entertainment\Pillars of Eternity\Saves\ BTW, these are going to be changing in the next Backer Beta update (or possibly the one following the next one) to %USERPROFILE%\Saved Games\Pillars of Eternity\Saves OBSIDIAN ORDER OF ETERNITY - Officially sponsored most generously by Pierre and SD!