archangel979 Posted August 19, 2014 Posted August 19, 2014 Hi, I don't have access to beta, but I been watching the streams. As a result my feedback is about things watching streams can show and I let people with beta access give feedback on all the rest :D 1. Elder Lions - Please don't give animals that are supposed to be stronger than a normal kind prefix like Elder. Elder in their case means they are weaker as they are older. They are not Vampires, Dragons or magical creatures. It might be a industry standard from MMOs or whatever but it breaks immersion and logic. Call them Alpha, Prime, Pack Leader or something else that makes more sense. 2. Harder difficulties - wasn't the talk about harder difficulty that it would only have more creatures? But now it seems Hard is also +50% more stats. That makes me sad because everyone and their grandmother has games where harder difficulty is a boost to life, damage and so on but PoE said they would put more monsters into encounters and it was unique with that. I still want that to be the only difficulty difference.
Lorfean Posted August 19, 2014 Posted August 19, 2014 (edited) Hi, I don't have access to beta, but I been watching the streams. As a result my feedback is about things watching streams can show and I let people with beta access give feedback on all the rest :D 1. Elder Lions - Please don't give animals that are supposed to be stronger than a normal kind prefix like Elder. Elder in their case means they are weaker as they are older. They are not Vampires, Dragons or magical creatures. It might be a industry standard from MMOs or whatever but it breaks immersion and logic. Call them Alpha, Prime, Pack Leader or something else that makes more sense. I can see your point. Doesn't bother me too much though... I think most people will associate "elder" with stronger / tougher when they encounter them. I did. 2. Harder difficulties - wasn't the talk about harder difficulty that it would only have more creatures? But now it seems Hard is also +50% more stats. That makes me sad because everyone and their grandmother has games where harder difficulty is a boost to life, damage and so on but PoE said they would put more monsters into encounters and it was unique with that. I still want that to be the only difficulty difference. From everything I've read, the way I understand it is that only PotD will have a boost to enemy stats. Easy, Normal and Hard should each have their own creature spawn setups, resulting in different / more enemies, but no stat boosts. PotD uses ALL the spawn setups *and* includes a stat boost. Crazyness. Edited August 19, 2014 by Lorfean Shadow Thief of the Obsidian Order My Backloggery
vril Posted August 19, 2014 Posted August 19, 2014 Hi, I don't have access to beta, but I been watching the streams. As a result my feedback is about things watching streams can show and I let people with beta access give feedback on all the rest :D 1. Elder Lions - Please don't give animals that are supposed to be stronger than a normal kind prefix like Elder. Elder in their case means they are weaker as they are older. They are not Vampires, Dragons or magical creatures. It might be a industry standard from MMOs or whatever but it breaks immersion and logic. Call them Alpha, Prime, Pack Leader or something else that makes more sense. I can see your point. Doesn't bother me too much though... I think most people will associate "elder" with stronger / tougher when they encounter them. I did. 2. Harder difficulties - wasn't the talk about harder difficulty that it would only have more creatures? But now it seems Hard is also +50% more stats. That makes me sad because everyone and their grandmother has games where harder difficulty is a boost to life, damage and so on but PoE said they would put more monsters into encounters and it was unique with that. I still want that to be the only difficulty difference. From everything I've read, the way I understand it is that only PotD will have a boost to enemy stats. Easy, Normal and Hard should each have their own creature spawn setups, resulting in different / more enemies, but no stat boosts. PotD uses ALL the spawn setups *and* includes a stat boost. Crazyness. I think what archangel979 is saying is that Easy vs Hard mode might only be boosting stats, not adding spawns. I have yet to try different difficulty modes so not sure myself.
archangel979 Posted August 19, 2014 Author Posted August 19, 2014 One of the beta streamers said Hard boosts stats of enemies. I am basing it on that.
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