BrokenMask Posted August 19, 2014 Posted August 19, 2014 I mean, its annoying that even though you have one party member with right amount of mechanic that you have to select him/her individually every time you want something to be unlocked <_< Especially since when you have whole party selected, the one who responds to click is the one closest to door/chest.
ManifestedISO Posted August 19, 2014 Posted August 19, 2014 That's how we want it, since that's how we're used to it. 2 All Stop. On Screen.
Grand_Commander13 Posted August 19, 2014 Posted August 19, 2014 That's how we want it, since that's how we're used to it. Speak for yourself. I'd love to not have to switch party members to pick locks. It doesn't add anything to gameplay, it just quizzes you to make sure you can remember who's the party rogue. Curious about the subraces in Pillars of Eternity? Check out
Arouet Posted August 19, 2014 Posted August 19, 2014 (edited) It's a convention that I can put up with. It just feels wrong when your fighter can pick the lock. Edited August 19, 2014 by Arouet
Osvir Posted August 19, 2014 Posted August 19, 2014 (edited) I thought it was a smart implementation. Or perhaps it could be called "simulation" of how the Infinity Engine games handled it. Except now we don't need to individually select the character AND individually select the ability/skill "Thievery". This way is way better.In essence: Pillars of Eternity automates "Thievery".I like it Edited August 19, 2014 by Osvir 1
BrokenMask Posted August 19, 2014 Author Posted August 19, 2014 (edited) It doesn't necessarily need to be "Fighter picks the locks if rogue has high enough skill", it could be that the character who has highest mechanism skill(instead of the one who is closest) is the one who goes to do lockpicking if whole party is chosen Duh, wasn't that obvious? <_< Edited August 19, 2014 by BrokenMask 2
Arouet Posted August 19, 2014 Posted August 19, 2014 It doesn't necessarily need to be "Fighter picks the locks if rogue has high enough skill", it could be that the character who has highest mechanism skill(instead of the one who is closest) is the one who goes to do lockpicking if whole party is chosen Duh, wasn't that obvious? <_< If you need to pick a lock there's a decent chance there might also be traps nearby. Might not wanna trust automatic path finding in that situation. 2
BrokenMask Posted August 19, 2014 Author Posted August 19, 2014 (edited) <_< Ummm... Trap in an in? Trap in random door in random village? Trap before the door in dungeon that was already disarmed by me when I noticed it? Yeaaaah, I don't get what you mean. The way game currently works is that if all party members are chosen and you try to lock pick something, the one trying to open the door is the one closest to it instead of the one who CAN do it. Whats wrong with making it automatic who in the party attempts to open the door?Its kinda like how annoying it is that when party loot is full, you have to every time select stash before you are allowed to press take all. Edited August 19, 2014 by BrokenMask
Arouet Posted August 19, 2014 Posted August 19, 2014 (edited) Chest in a dungeon. I can just see the player maneuvering the party around traps and then absent minded clicking the chest only to watch his/her rogue walk right into death. Maybe playing BG2 has made me too paranoid about this, cause that game is sadistic about trap placement. Edited August 19, 2014 by Arouet
chaos49 Posted August 19, 2014 Posted August 19, 2014 i like it as it is. don't change. its an old school RPG
BrokenMask Posted August 19, 2014 Author Posted August 19, 2014 Chest in a dungeon. I can just see the player maneuvering the party around traps and then absent minded clicking the chest only to watch his/her rogue walk right into death. Maybe playing BG2 has made me too paranoid about this, cause that game is sadistic about trap placement. So whats preventing you absent mindlendly clicking and sending the closest non rogue walking into his/her death? i like it as it is. don't change. its an old school RPG ...Since when the old school RPG means doing things inefficiently?
ManifestedISO Posted August 19, 2014 Posted August 19, 2014 It's a role-playing game, not an assembly line. All Stop. On Screen.
BrokenMask Posted August 19, 2014 Author Posted August 19, 2014 Its a game, not micromanagement simulator Seriously, I didn't understand your reply, since when is having to double click every time you want to choose one character to do one small thing when all other time you move whole party fun? 1
Marceror Posted August 19, 2014 Posted August 19, 2014 Select your lockpicker to pick locks. It's their special skill. That's how it should be. "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Bazy Posted August 19, 2014 Posted August 19, 2014 I don't understand why selecting the character is odd. I would think the character with the skill should have to perform the action. It would be really odd for my fighter to be picking locks when my rogue has the skill.
BrokenMask Posted August 19, 2014 Author Posted August 19, 2014 (edited) Because its fricking annoying to double click every time I want to open a door when I don't move my characters individually outside of combat. It wouldn't be that bad if it required single click, but double clicking is really darn annoying So either they should make it so that single click to portrait is enough or that when everyone is selected, the one who tries to open the door is the one with highest mechanism skill Let's compare it to how Wasteland 2 does it: You can have whole party selected, but you can still have one character in party selected who does the action you tell party to do. Heck, that'd be good alternative as well, allow me to pick one character in party to do lock picking without having to deselect whole party first Edited August 19, 2014 by BrokenMask 2
Bryy Posted August 19, 2014 Posted August 19, 2014 That's how we want it, since that's how we're used to it. The entire mechanic of switching characters is extremely confusing, especially since there seems to be no real order in which they talk to people, nor does talking to people with a character that is not your main do anything. 3
fireundubh Posted August 19, 2014 Posted August 19, 2014 If you have your party selected and try to pick a lock, the character with the best chance at picking the lock should path to the lock and attempt to pick the lock. I also think that the party should have a party leader and there should be options for controlling the behavior of the party with respect to the party leader. 3
chaos49 Posted August 19, 2014 Posted August 19, 2014 it`s easy to manage u paty, u just use the number 1 to 6 to select the thief no double click
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