Sheikh Posted April 21, 2014 Posted April 21, 2014 I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this. YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think? For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well. Since we dont know the context of the game yet, we can not say something is OP.
Walsingham Posted April 21, 2014 Posted April 21, 2014 Er... no you can't. It's called the principle of feedback, and it applies to all systems of a given complexity. 1 "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Quadrone Posted April 21, 2014 Posted April 21, 2014 (edited) I don't even... What are you saying here? "Nothing can be OP, you just have to make it balanced somehow"? Genius! Edited April 21, 2014 by Quadrone
Karkarov Posted April 21, 2014 Posted April 21, 2014 I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this. YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think? For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well. Since we dont know the context of the game yet, we can not say something is OP. A spell I never cast by definition will not be fun because I never cast it. Likewise if the spell is so weak that it can only do something so mundane I could have simply memorized magic missile instead and gotten the same effect of one shotting mice but now I can actually do damage to goblins too. I see what you are saying, but your point doesn't hold water. 2
Mor Posted April 21, 2014 Posted April 21, 2014 I don't suppose that the 'OP' here stands for Opening Post\Poster :?
PK htiw klaw eriF Posted April 21, 2014 Posted April 21, 2014 ^Over-Powered. 1 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Pipyui Posted April 21, 2014 Posted April 21, 2014 I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this. YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think? For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well. Since we dont know the context of the game yet, we can not say something is OP. What? What? ... ... ... Happy belated 420 to you too, mates!
Gromnir Posted April 21, 2014 Posted April 21, 2014 I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this. YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think? For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well. Since we dont know the context of the game yet, we can not say something is OP. What? What? ... ... ... Happy belated 420 to you too, mates! am assuming that is the Merry Cannabis Day thing as 'posed to the Hitler's Birthday remembrance. for some reason we thought it were also the feast day of st. ireneaus, but that is june 28... *shrug* this thread is complete random, so don't complain if we identify catholic saint feast days. HA! Good Fun! 1 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Sheikh Posted April 25, 2014 Author Posted April 25, 2014 I started thinking of this when I saw someone arguing on this forum against someones spell idea with "that would be OP". I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this. YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think? For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well. Since we dont know the context of the game yet, we can not say something is OP. A spell I never cast by definition will not be fun because I never cast it. Likewise if the spell is so weak that it can only do something so mundane I could have simply memorized magic missile instead and gotten the same effect of one shotting mice but now I can actually do damage to goblins too. I see what you are saying, but your point doesn't hold water. It would be fun because it would make you think of 1. how to use that spell 2. what it would need to be like to be useful and 3. are the developers really pulling me like this?
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