TheHarpoMarxist Posted February 13, 2014 Posted February 13, 2014 Will the Ranger Companions have any effect on storylines? Or will it just be a cookie-cutter assistant to the Ranger? +1. My hope is that every class and race will have easter egg content specific to them.
Archmage Silver Posted April 4, 2014 Posted April 4, 2014 The Ranger concept sounds great, and I really like how the Rogue has that certain hint of brutality now. Exile in Torment
Namutree Posted April 6, 2014 Posted April 6, 2014 The Ranger concept sounds great, and I really like how the Rogue has that certain hint of brutality now. Yeah, I know! I never let my main character be a Rogue before because they always seemed too wimpy. But now, I just might. "Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking. I use blue text when I'm being sarcastic.
Archmage Silver Posted April 11, 2014 Posted April 11, 2014 The Ranger concept sounds great, and I really like how the Rogue has that certain hint of brutality now. Yeah, I know! I never let my main character be a Rogue before because they always seemed too wimpy. But now, I just might. I also like the differentiation from a simple thief. I mean, the term rogue covers a pretty large segment of characters, so why limit yourself to a worn archetype, right? 2 Exile in Torment
Silenceborn Posted April 24, 2014 Posted April 24, 2014 Hi There, I have read this thread partly and sorry if somebody else already asked this question, but can you pleae shed some lights on the 'Stealth' mechanic more? How does it work and how rogues and other classes who rely on stealth use stealth for their benefits? Are there different specs or modes of gameplay which implenet Stealth differently? And how dependant rogues are on their stealth abilities? And are there any 'Stealth Only' abilities which can not be used out of Stealth? I have many more questions regarding the stealthiers but for now I would appreciate if anyone with enough knowledge could clarify these for me. Cheers, Silenceborn
anameforobsidian Posted April 24, 2014 Posted April 24, 2014 (edited) Hi There, I have read this thread partly and sorry if somebody else already asked this question, but can you pleae shed some lights on the 'Stealth' mechanic more? How does it work and how rogues and other classes who rely on stealth use stealth for their benefits? Are there different specs or modes of gameplay which implenet Stealth differently? And how dependant rogues are on their stealth abilities? And are there any 'Stealth Only' abilities which can not be used out of Stealth? I have many more questions regarding the stealthiers but for now I would appreciate if anyone with enough knowledge could clarify these for me. Cheers, Silenceborn Discussed pretty heavily here. Rogues are not dependent on stealth at all. It's an out of combat skill that all party members can take. Rogues rely on quickly moving around the battlefield, disengaging, and backstabs. http://forums.obsidian.net/topic/64979-josh-sawyer-talks-about-stealth-mechanics/?hl=stealth Edited April 24, 2014 by anameforobsidian
Faerunner Posted May 14, 2014 Posted May 14, 2014 (edited) I love this update so much. Rangers are my favorite class, and this game won't be an exception! I love most abilities center around ranged combat (for a ranger? who knew?) and animal companions. I love how we'll be powerful ranged attackers too. After how terribly archery worked in the NWN series, I was afraid archery would be weak here too. I know people need incentive to play melee fighters since IE games have powerful archery and spells, but not at the cost of archery being a viable combat method... I also love how the animal companion has so many gameplay bonds with the ranger. It seems the option to interact with it like the NWN1 animal companions won't be an option, but there are so many other in-game mechanics that make them feel closer! I love how we have so many abilities that let us work with our animal companions, how we share health pools, etc. They won't just be a glorified animal summon like in NWN2. Thank you so much for taking the basic concept of a cRPG ranger (a woodsman and ranged hunter with an animal companion) and making it so fantastic! Edited May 14, 2014 by Faerunner "Not I, though. Not I," said the hanging dwarf.
bronzepoem Posted July 27, 2014 Posted July 27, 2014 Coordinated Positioning Coordinated Positioning sound a powerful ability, but not very logical. How will you design the animation to show it ? Her mind is Tiffany-twisted, She got the Mercedes Benz She's got a lot of pretty, pretty boys, that she calls friends How they dance in the courtyard, sweet summer sweat. Some dance to remember, some dance to forget
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now