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This game is going to have memorization-based spellcasting.

Look at it this way: the "interrupt cooldown" is just a numerical representation of the hit animation which plays when you get interrupted.

This game is going to have memorization-based spellcasting.

I thought it was going to have spellbook based casting...

Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
---
Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.

 

This game is going to have memorization-based spellcasting.

I thought it was going to have spellbook based casting...

 

 

It is - you need to have the grimoire containing the spell(s) you want to cast equipped during combat.

 

edit - per the PE wiki pages (http://eternity.gamepedia.com/Wizard#Spells):

 

Wizards learn a few spells every time they gain access to a new spell level. They must find the rest of the spells for each level in the world (stores or found grimoires).They can only cast those spells, which are listed in the equipped grimoire and a single grimoire can only hold four spells of any given level. For any given spell level, wizards have potential access to more spells than any other caster class, but their access at any particular moment is always limited by their current grimoire. You can change the grimoire during combat, but switching grimoires disables spellcasting for a short while.You can rearrange your spells/grimoires whenever you like (outside of combat) and once you "know" a spell, it's available to use in as many grimoires as you'd like.

So it kinda looks like a mix - you can "memorize" spells, but you need notes on it in your currently equipped grimoire in order to actually cast it.

Edited by neo6874

the cooldown mechanic proposed could be like this

you try to cast a spell that needs 6s. that starts a 6s timer. if the casting is interrupted for whatever reason, you cannot cast another spell untill the 6s have passed. so if at 4s your high level 6s casting time spell is stopped, then you have to wait 2s before you can cast any more spells. unlike traditional cd, you can give the order to cast the next spell, but the wizard will just wait these 2s before starting to cast

if the spell needs 4s, the timer will be 4s.

no matter the cast time of the spell, if interrupted, the timer will have to reach 0, before the casting of the next spell begins

The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder.

 

-Teknoman2-

What? You thought it was a quote from some well known wise guy from the past?

 

Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born!


We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did.

 

Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.

I have chosen to post in-thread, as many are new here. It is very important to Obsidian that all members are welcome. Obsidian's backers, friends, clients and customers reflect the gift of diversity that is our wee spaceship earth. As a result, any stereotyping and phobia-making is not acceptable as part of this community. I hope that things like racism, misogyny, homophobia, and intolerance disappears one day - until then I hope we will all be careful with how we use language.

 

with respect,

 

Fionavar

The universe is change;
your life is what our thoughts make it
- Marcus Aurelius (161)

:dragon:

It really depends on the underlying lore for spellcasting in P:E. Within D&D, spellcasting was an irrational force that was more or less stored within the mind as an arrow is stored within a quiver. I don't believe they are taking this approach.

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