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Kickstarter disappointments


JadedWolf

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I've said this before and I'll say it again. I think a lot of the supporters seem to think that because they funded the development that they are personally the director of creative vision. This is not the case at all. We agreed to fund the developer's vision of a game, not our own. To do that we would need our own private kickstart campaigns.

 

I think I've funded 4-5, they're all still in development and none appear to be completely disappointing so far. That said, I have realistic expectations. Early on, I made a post somewhere that said, "you will not love everything about Project Eternity." And, that is still true. There will be things you like and things you don't like. But, this is also true of just about every game we've ever bought. The ones we claim to like are the ones who simply tally more likes than dislikes on our personal game review checklists.

 

For instance: Some people feel strongly about turn-based or real-time-with-pause. Most of the people whom have an opinion about that feel strongly one way or another. Personally, I don't care, I've played both mechanics and found them both to be valid forms of flow control. But, think about this... Have you ever played a game with a single mechanic you didn't like, and even felt really strongly about, but liked the game overall in spite of it? A perfect example of that for me is Skyrim. I despise it's lack of meaningful dialogue, but the open world makes up for it and then some. How about a game you thought you wouldn't like at all and ended up loving? For me that was Dreamfall Chapters; from the videos, it looked like a game that was made to be marketed at teenage girls. I wasn't real keen on the action-adventure genre either, remembering the suck that was Defender of The Crown, Another World, etc. adventure titles of old; hated every one I tried.

 

BTW: Failures aren't limited to Kickstarter. I'm a long time Egosoft customer and I really don't know what happened with X: Rebirth, but that is a sad, sad game right there.

Edited by Luridis

Fere libenter homines id quod volunt credunt. - Julius Caesar

 

:facepalm: #define TRUE (!FALSE)

I ran across an article where the above statement was found in a release tarball. LOL! Who does something like this? Predictably, this oddity was found when the article's author tried to build said tarball and the compiler promptly went into cardiac arrest. If you're not a developer, imagine telling someone the literal meaning of up is "not down". Such nonsense makes computers, and developers... angry.

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  • 1 month later...

It still seems to be going along okay.

 

https://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey/posts/727214

 

I would hope the licensing agreement with Funcom wouldn't be effected by their legal problems.

You see, ever since the whole Doritos Locos Tacos thing, Taco Bell thinks they can do whatever they want.

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BTW: Failures aren't limited to Kickstarter. I'm a long time Egosoft customer and I really don't know what happened with X: Rebirth, but that is a sad, sad game right there.

That's been the biggest kick to the crotch I've gotten in a long time.  Bigger than the kick to the crotch I got from Torture Porn Raider.  (Torture Porn Raider is actually a pretty good game, it's just absolutely not the game I wanted to play or it to be.  X: Rebirth is just a really really really bad game.)

 

On a positive note, I'm really itching to play Shadowrun Dragonfall.

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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I don't get what all the disappointment with SRR is all about, I liked it and I thought it was a solid game.

  • Like 2
I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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Takedown was a complete mess, I didn't back it because I didn't think they'd be able to make a good tactical FPS for $200K, and they didn't say how much they'd be getting from private investment. Also the team didn't have the experience with developing good games, let alone good tactical FPS that I could be hopeful with their track record. Christian Allen joined Red Storm at the point they started to decline in making good FPS, and they started making less tactical games. I'm disappointed as a fan of tactical FPS that there aren't viable kickstarter projects for them.

 

Dreamfall: TLJ is one of the worst games I've ever played in terms of gameplay and story. The linear and uninspired level design and amount of loading screens wasn't great either. Given that these are mostly the same people making this game I can't see Dreamfall: Chapters being any good.

Edited by AwesomeOcelot
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