Gromnir Posted May 1, 2004 Share Posted May 1, 2004 question: what, if anything, should obsidian do to improve skills in kotor2? as far as Gromnir is concerned, skills was pretty much broken in kotor. lock pick skill? ha! we could bash every door save one anyways. computers? always had spikes or the droid. repair was utterly useless save for if you wanted to upgrade hk-47... but that was it. why not able to upgrade t3-m4? would have been kinda fun if with repair skill you could upgrade both droids to jedi quality standards... maybe repair some ancient special equipment on occasion too... but no. we saw no reason to take any skill save the diplomacy skill, and 'cause the only thing intelligence modified in game was largely useless skills, there not seem to be any good reason to boost int above 8... save as a nod to role-play and wanting our character not to feel like an idiot. am understanding that making game experience different for folks dependent on their skill selection might not be particularly economic. would be nice to be able to solve quests and access completely different quests and areas based on skill selections made during character generation, but spending time and effort on stuff that only a small percentage of total players is gonna see is currently frowned 'pon by crpg developers. so, keeping in mind the realities of industry, how does one make skills useful? HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
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