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A new idea for New Vegas 2 (Death Mechanics)


Prosper

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First when you start a new game you set up 9 characters (like setting up a team). But you start off in the game as one guy. In fact it's only ever one guy/girl. But if that person ever dies you get to resume the game but with another character. You work your way up from scratch but the reputation of the prior dweller remains and completed areas. here is where it gets interesting. depending on how you rolled these other characters you may find it more/less difficult to resume where your fallen vault dweller left off. it would be interesting reading the reactions of npcs more or less forgiving or intolerant that you are a replacement. or maybe you aren't a replacement and decide to do things different.

This is like in the old games with save/loading , you might do something you regret so you reload a previous save. Well now you at least in the case of death can attempt to retry what you failed or go a different way. that's pretty ddeep.

 

*last minute idea* what if we allowed the other 8 to integrate into the world meanwhile you play the game as just 1 of the 9 . this would make for more interesting challenges depending on the decisions the npcs make before you need to live as one of them.

 

 

9 times the new vegas. 9 times the dialog. 9 times the gameplay. 9 times the work. 9 times the credit. 9 times the obsidian making fallout great.

Edited by Prosper

redacted

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I think it would be better if the player had nine aspects of themselves. When they died in game they lost an aspect.

 

This would remove certain aspects of visual design, and certain game mechanics. So, for example, remove compassion, and you lose certain dialogue options. People look uglier etc. etc. [less symmetry]

 

On the upside, the aspects you had remaining would become more powerful. And accentuate key design components.

 

In this way dying would become a part of shaping your character, and power gaming would encruditise [definitely a word] the game-playing experience.

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"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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what a new fallout game needs is "Great Atomic Power" by the Louvin Brothers. is shocking it ain't been in a previously released fo game... shocking.

 

as for death mechanics... 

 

*shrug*

 

got no problem with ordinary death mechanics, but we could see adding owb flavor: every time you dies, the mad scientists does some minor alterations. probable best to keep pure cosmetic, but you could add gameplay aspects too.  some special unlock if you die a ridiculous number o' times. little cut-scene where you becomes fankenstein-deathclaw and go rampaging and gets burned to death in a windnmill by a mob of angry ghouls. then reset. 

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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This idea would work great if the player character was a cat. Unfortunately cats are extinct in Fallout.

Thanks for reminding me. ;(

 

Prosper's idea reminds me of the argument that Star Trek's transporters really just kill people and create a clone. So maybe that's why the npc's would look at you funny or be annoyed - because despite your new stats and appearance, they know you're still just the New Coke and not the Real Coke.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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